• Stefan Dösinger's avatar
    wined3d: NP2 coordinate adjustment is a vertex operation. · d3c29b70
    Stefan Dösinger authored
    When a sampler is changed and unconditional NP2 textures are not
    supported, the texture matrix may need adjustment. The sampler state
    function checks for that, and calls the texture transform setting
    function in that case. However, samplers are a misc state, and the
    texture transform flags a vertex state.  Thus split up the code and
    move the matrix changes to the vertex side.
    d3c29b70
Name
Last commit
Last update
..
Makefile.in Loading commit data...
arb_program_shader.c Loading commit data...
ati_fragment_shader.c Loading commit data...
baseshader.c Loading commit data...
basetexture.c Loading commit data...
clipper.c Loading commit data...
context.c Loading commit data...
cubetexture.c Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
drawprim.c Loading commit data...
glsl_shader.c Loading commit data...
indexbuffer.c Loading commit data...
palette.c Loading commit data...
pixelshader.c Loading commit data...
query.c Loading commit data...
resource.c Loading commit data...
state.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
surface_base.c Loading commit data...
surface_gdi.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
utils.c Loading commit data...
vertexbuffer.c Loading commit data...
vertexdeclaration.c Loading commit data...
vertexshader.c Loading commit data...
volume.c Loading commit data...
volumetexture.c Loading commit data...
wined3d.spec Loading commit data...
wined3d_main.c Loading commit data...
wined3d_private.h Loading commit data...
wined3d_private_types.h Loading commit data...