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Joshua Ashton authored
This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton.
90416a48
This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton.
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loader_thunks.c | Loading commit data... | |
loader_thunks.h | Loading commit data... | |
make_vulkan | Loading commit data... | |
vulkan.c | Loading commit data... | |
vulkan_loader.h | Loading commit data... | |
vulkan_private.h | Loading commit data... | |
vulkan_thunks.c | Loading commit data... | |
vulkan_thunks.h | Loading commit data... | |
winevulkan.json | Loading commit data... | |
winevulkan.rc | Loading commit data... | |
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