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Henri Verbeet authored
This mostly just makes the naming more conistent with what we use in other D3D code, but also passes the device to the init() and cleanup() callbacks to allow device resources to be created there. Future tests require this.
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Makefile.in | ||
d3d8_main.c | ||
device.c | ||
stateblock.c | ||
surface.c | ||
texture.c | ||
visual.c | ||
volume.c |