• Gavriel State's avatar
    - Always use a double-buffered visual if one is available. · 4d73ba6e
    Gavriel State authored
    - Ensure that all colormaps created use the double-buffered visual if
      it exists. This prevents problems where DRI GL implementations fail
      to work unless the colormap visual matches the window visual matches the
      glX visual.
    - Get around similar visual issue with the default GL context created for
      apps that don't create their own contexts before trying to use GL functions.
    4d73ba6e
Name
Last commit
Last update
..
.cvsignore Loading commit data...
Makefile.in Loading commit data...
make_opengl Loading commit data...
opengl32.spec Loading commit data...
opengl_ext.c Loading commit data...
opengl_ext.h Loading commit data...
opengl_norm.c Loading commit data...
wgl.c Loading commit data...
wgl.h Loading commit data...