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Stefan Dösinger authored
Mesa has a bug that causes a crash due to a NULL pointer dereference with the R200 driver when making a context current that has GL_FRAGMENT_SHADER_ATI enabled. This patch works around this bug by making sure that GL_FRAGMENT_SHADER_ATI is disabled before deactivating a context, and reactivates it afterwards. The context manager keeps GL_ATI_FRAGMENT_SHADER generally enabled, except if the context is in 2D blit mode.
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