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Stefan Dösinger authored
This is needed because the window(and thus the GL drawable) might be smaller than the D3D backbuffer. If we waited for the FBO switch until Present is called we'd lose data in the first frame.
740e2d40
This is needed because the window(and thus the GL drawable) might be smaller than the D3D backbuffer. If we waited for the FBO switch until Present is called we'd lose data in the first frame.
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Makefile.in | Loading commit data... | |
arb_program_shader.c | Loading commit data... | |
ati_fragment_shader.c | Loading commit data... | |
baseshader.c | Loading commit data... | |
basetexture.c | Loading commit data... | |
buffer.c | Loading commit data... | |
clipper.c | Loading commit data... | |
context.c | Loading commit data... | |
cubetexture.c | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
drawprim.c | Loading commit data... | |
gl_compat.c | Loading commit data... | |
glsl_shader.c | Loading commit data... | |
nvidia_texture_shader.c | Loading commit data... | |
palette.c | Loading commit data... | |
pixelshader.c | Loading commit data... | |
query.c | Loading commit data... | |
resource.c | Loading commit data... | |
shader_sm1.c | Loading commit data... | |
shader_sm4.c | Loading commit data... | |
state.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
surface_base.c | Loading commit data... | |
surface_gdi.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
swapchain_base.c | Loading commit data... | |
swapchain_gdi.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
vertexshader.c | Loading commit data... | |
view.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... | |
wined3d.spec | Loading commit data... | |
wined3d_gl.h | Loading commit data... | |
wined3d_main.c | Loading commit data... | |
wined3d_private.h | Loading commit data... |