-
Rémi Bernon authored
It looks like that GetKeyState is supposed to catch key presses when called from a background thread even after its thread message queue and thread input structures have been created. This happens in Bioshock 2 Remaster, and causes the game to stay forever on a "Press space to continue" screen, as the thread checking for space key press calls GetKeyState repeatedly (and PeekMessage), although it's in background. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=26269Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
e10cf973
Name |
Last commit
|
Last update |
---|---|---|
dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
nls | ||
po | ||
programs | ||
server | ||
tools | ||
.editorconfig | ||
.mailmap | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
MAINTAINERS | ||
Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |