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Maarten Lankhorst authored
Reverts b474649e. Some games use pointers to the guid rather than copying the guid even after the enumeration function returns. Allocating on the stack breaks those games.
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tests | ||
Makefile.in | ||
buffer.c | ||
capture.c | ||
dsound.c | ||
dsound.spec | ||
dsound_convert.c | ||
dsound_main.c | ||
dsound_private.h | ||
duplex.c | ||
mixer.c | ||
primary.c | ||
propset.c | ||
regsvr.c | ||
sound3d.c | ||
version.rc |