• H. Verbeet's avatar
    wined3d: Destroy the shader backend after the stateblock. · 6129e92e
    H. Verbeet authored
    Destroying the stateblock potentially references the shader backend.
    If the stateblock has active shaders when it is released, the shader's
    destructor will tell the shader backend to destroy the corresponding
    resources. This was exposed by my patch that moved the glsl program
    lookup table into the backend's private data.
    6129e92e
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