-
Henri Verbeet authored
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by 3cedef2f.
179cee08
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by 3cedef2f.
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
tests | Loading commit data... | |
Makefile.in | Loading commit data... | |
cubetexture.c | Loading commit data... | |
d3d8.spec | Loading commit data... | |
d3d8_main.c | Loading commit data... | |
d3d8_private.h | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
pixelshader.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
vertexshader.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... |