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Henri Verbeet authored
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by ff92e6eb.
89c96ca3
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by ff92e6eb.
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tests | Loading commit data... | |
Makefile.in | Loading commit data... | |
cubetexture.c | Loading commit data... | |
d3d9.spec | Loading commit data... | |
d3d9_main.c | Loading commit data... | |
d3d9_private.h | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
pixelshader.c | Loading commit data... | |
query.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
vertexshader.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... |