Commit 737dcaf3 authored by Anton V. Boyarshinov's avatar Anton V. Boyarshinov

bootsplash/theme.script: borrowed from edu

parent fd2c86ee
# Centaurus theme
# ALT Education Theme
fun imgscale( image, scale )
{
......@@ -11,9 +11,16 @@ fun imgscale2( image, scaleX, scaleY )
}
# background
logo.raw = Image("background16x9.png");
if( Window.GetWidth()/Window.GetHeight() > 1.5 )
{
logo.raw = Image("background16x9.png");
}
else
{
logo.raw = Image("background4x3.png");
}
logo.image = imgscale2( logo.raw,
logo.image = imgscale2( logo.raw,
Window.GetWidth()/logo.raw.GetWidth(),
Window.GetHeight()/logo.raw.GetHeight());
logo.sprite = Sprite(logo.image);
......@@ -28,36 +35,36 @@ fun dialog_setup()
local.box;
local.lock;
local.entry;
box.image = Image("box.png");
lock.image = Image("lock.png");
entry.image = Image("entry.png");
box.sprite = Sprite(box.image);
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
box.z = 10000;
box.sprite.SetPosition(box.x, box.y, box.z);
lock.sprite = Sprite(lock.image);
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
lock.z = box.z + 1;
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
entry.sprite = Sprite(entry.image);
entry.x = lock.x + lock.image.GetWidth();
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
entry.z = box.z + 1;
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
global.dialog.box = box;
global.dialog.lock = lock;
global.dialog.entry = entry;
global.dialog.bullet_image = Image("bullet.png");
dialog_opacity (1);
}
fun dialog_opacity(opacity)
{
dialog.box.sprite.SetOpacity (opacity);
......@@ -103,61 +110,56 @@ fun display_password_callback (prompt, bullets)
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
#----------------------------------------- Progress Bar --------------------------------
progress_box.raw = Image("progress_box.png");
scale_factor = Window.GetWidth() / progress_box.raw.GetWidth() * 0.8;
progress_box.image = imgscale( progress_box.raw, scale_factor );
progress_box.sprite = Sprite(progress_box.image);
progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 + 50;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
progress_bar.status.raw = Image("segment_status.png");
progress_bar.runner = Sprite();
progress_bar.runner.SetImage ( imgscale(progress_bar.status.raw, scale_factor));
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 +
(progress_box.image.GetHeight() - progress_box.image.GetHeight()) / 2 + 50;
#Total steps
steps=33;
#left corner
progress_bar.l = imgscale( Image("segment_cornerL.png") , scale_factor );
progress_bar.spriteL = Sprite();
progress_bar.spriteL.SetImage (progress_bar.l);
progress_bar.spriteL.SetPosition(progress_bar.x,progress_bar.y, 2) ;
progress_bar.x += progress_bar.l.GetWidth()-1;
#middle
progress_bar.image = imgscale(Image("segment_middle.png"), scale_factor);
step = progress_bar.image.GetWidth()-1;
for( i=0; i<steps; i++ )
{
progress_bar.sprites[i] = Sprite();
progress_bar.sprites[i].SetImage (progress_bar.image);
progress_bar.sprites[i].SetPosition(progress_bar.x+i*step,progress_bar.y, -1000) ;
}
#right corner
progress_bar.r = imgscale( Image("segment_cornerR.png") , scale_factor );
progress_bar.sprites[steps+1] = Sprite();
progress_bar.sprites[steps+1].SetImage (progress_bar.r);
progress_bar.sprites[steps+1].SetPosition(progress_bar.x+step*steps,progress_bar.y, -1000) ;
#------------------------------------- Progressbar -----------------------------
# Segment size
segment_width = 33;
segment_height = 55;
border = 4;
# Define bar size and position
bar_height = segment_height;
bar_y = Window.GetHeight() / 2; # top progressbar edge should be at middle of screen
# Maximum number of sprites
steps = Math.Int ((Window.GetWidth() * 0.80)/segment_width); # 80% of screen width
# Adjust width and to integer number of sprites
bar_width = steps * segment_width;
bar_x = Math.Int ((Window.GetWidth() - bar_width)/2);
# Progress background border
progress_border.raw = Image ("progress_bg_main.png");
progress_border.image = imgscale2 (progress_border.raw, bar_width+border*2, bar_height+border*2);
progress_border.sprite = Sprite (progress_border.image);
progress_border.sprite.SetPosition (bar_x-border, bar_y-border);
progress_border.sprite.SetZ (2);
# Progress background spite
progress_bg.raw = Image ("progress_bg.png");
progress_bg.image = imgscale2 (progress_bg.raw, steps, 1);
progress_bg.sprite = Sprite (progress_bg.image);
progress_bg.sprite.SetPosition (bar_x, bar_y);
progress_bg.sprite.SetZ (5);
# Progress bar sprite
progress_bar.raw = Image ("progress_bar.png");
progress_bar.image = progress_bar.raw;
# Show first step
progress_bar.sprites[0] = Sprite ();
progress_bar.sprites[0].SetImage (progress_bar.image);
progress_bar.sprites[0].SetPosition (bar_x, bar_y);
progress_bar.sprites[0].SetZ (10);
fun progress_callback (duration, progress)
{
for( i=0; i< progress*steps; i++ )
progress_bar.sprites[i].SetZ(2);
if( progress > 0.99 )
progress_bar.sprites[i+1].SetZ(2);
if( progress < 0.96 )
progress_bar.runner.SetPosition(progress_bar.x+progress*step*steps, progress_bar.y, 1);
step = Math.Int (progress * steps) + 1;
if ( step > steps ) step = steps;
for( i=0; i<step; i++ ) {
progress_bar.sprites[i] = Sprite ();
progress_bar.sprites[i].SetImage (progress_bar.image);
progress_bar.sprites[i].SetPosition (bar_x+i*segment_width, bar_y);
progress_bar.sprites[i].SetZ (10);
}
}
Plymouth.SetBootProgressFunction(progress_callback);
......@@ -166,7 +168,7 @@ Plymouth.SetBootProgressFunction(progress_callback);
fun quit_callback ()
{
logo.sprite.SetOpacity (1);
logo.sprite.SetOpacity (0);
}
Plymouth.SetQuitFunction(quit_callback);
......
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