OutputInternal.hxx 6.4 KB
Newer Older
1
/*
Max Kellermann's avatar
Max Kellermann committed
2
 * Copyright (C) 2003-2013 The Music Player Daemon Project
3
 * http://www.musicpd.org
4 5 6 7 8 9 10 11 12 13
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
14 15 16 17
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 19
 */

Max Kellermann's avatar
Max Kellermann committed
20 21
#ifndef MPD_OUTPUT_INTERNAL_HXX
#define MPD_OUTPUT_INTERNAL_HXX
22

23
#include "AudioFormat.hxx"
24
#include "pcm/PcmBuffer.hxx"
25 26
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
27

28 29
#include <time.h>

30
class Error;
31
class Filter;
32
class MusicPipe;
33
struct config_param;
34 35
typedef struct _GThread GThread;
typedef struct _GTimer GTimer;
36

37 38
enum audio_output_command {
	AO_COMMAND_NONE = 0,
39 40
	AO_COMMAND_ENABLE,
	AO_COMMAND_DISABLE,
41
	AO_COMMAND_OPEN,
42 43 44 45 46 47 48

	/**
	 * This command is invoked when the input audio format
	 * changes.
	 */
	AO_COMMAND_REOPEN,

49 50
	AO_COMMAND_CLOSE,
	AO_COMMAND_PAUSE,
51 52 53 54 55 56 57

	/**
	 * Drains the internal (hardware) buffers of the device.  This
	 * operation may take a while to complete.
	 */
	AO_COMMAND_DRAIN,

58 59 60 61
	AO_COMMAND_CANCEL,
	AO_COMMAND_KILL
};

62
struct audio_output {
63 64 65
	/**
	 * The device's configured display name.
	 */
66 67
	const char *name;

68 69 70
	/**
	 * The plugin which implements this output device.
	 */
71 72
	const struct audio_output_plugin *plugin;

73 74 75 76 77
	/**
	 * The #mixer object associated with this audio output device.
	 * May be NULL if none is available, or if software volume is
	 * configured.
	 */
78
	class Mixer *mixer;
79

80 81 82 83 84 85 86
	/**
	 * Will this output receive tags from the decoder?  The
	 * default is true, but it may be configured to false to
	 * suppress sending tags to the output.
	 */
	bool tags;

87 88 89 90 91 92
	/**
	 * Shall this output always play something (i.e. silence),
	 * even when playback is stopped?
	 */
	bool always_on;

93 94 95 96 97
	/**
	 * Has the user enabled this device?
	 */
	bool enabled;

98 99 100 101 102 103
	/**
	 * Is this device actually enabled, i.e. the "enable" method
	 * has succeeded?
	 */
	bool really_enabled;

104 105
	/**
	 * Is the device (already) open and functional?
106 107 108 109 110
	 *
	 * This attribute may only be modified by the output thread.
	 * It is protected with #mutex: write accesses inside the
	 * output thread and read accesses outside of it may only be
	 * performed while the lock is held.
111
	 */
112
	bool open;
113

114 115 116 117 118 119
	/**
	 * Is the device paused?  i.e. the output thread is in the
	 * ao_pause() loop.
	 */
	bool pause;

120 121 122 123 124 125 126 127 128
	/**
	 * When this flag is set, the output thread will not do any
	 * playback.  It will wait until the flag is cleared.
	 *
	 * This is used to synchronize the "clear" operation on the
	 * shared music pipe during the CANCEL command.
	 */
	bool allow_play;

129
	/**
130 131 132
	 * If not NULL, the device has failed, and this timer is used
	 * to estimate how long it should stay disabled (unless
	 * explicitly reopened with "play").
133
	 */
134
	GTimer *fail_timer;
135

136 137 138
	/**
	 * The configured audio format.
	 */
139
	AudioFormat config_audio_format;
140

141 142 143 144
	/**
	 * The audio_format in which audio data is received from the
	 * player thread (which in turn receives it from the decoder).
	 */
145
	AudioFormat in_audio_format;
146 147 148

	/**
	 * The audio_format which is really sent to the device.  This
149 150
	 * is basically config_audio_format (if configured) or
	 * in_audio_format, but may have been modified by
151 152
	 * plugin->open().
	 */
153
	AudioFormat out_audio_format;
154

155 156 157
	/**
	 * The buffer used to allocate the cross-fading result.
	 */
158
	PcmBuffer cross_fade_buffer;
159

160 161 162 163
	/**
	 * The filter object of this audio output.  This is an
	 * instance of chain_filter_plugin.
	 */
164
	Filter *filter;
165

166 167 168 169
	/**
	 * The replay_gain_filter_plugin instance of this audio
	 * output.
	 */
170
	Filter *replay_gain_filter;
171 172 173 174 175 176 177

	/**
	 * The serial number of the last replay gain info.  0 means no
	 * replay gain info was available.
	 */
	unsigned replay_gain_serial;

178 179 180 181 182
	/**
	 * The replay_gain_filter_plugin instance of this audio
	 * output, to be applied to the second chunk during
	 * cross-fading.
	 */
183
	Filter *other_replay_gain_filter;
184 185 186 187 188 189 190

	/**
	 * The serial number of the last replay gain info by the
	 * "other" chunk during cross-fading.
	 */
	unsigned other_replay_gain_serial;

191 192 193 194 195 196
	/**
	 * The convert_filter_plugin instance of this audio output.
	 * It is the last item in the filter chain, and is responsible
	 * for converting the input data into the appropriate format
	 * for this audio output.
	 */
197
	Filter *convert_filter;
198

199
	/**
200
	 * The thread handle, or NULL if the output thread isn't
201 202
	 * running.
	 */
203
	GThread *thread;
204 205 206 207

	/**
	 * The next command to be performed by the output thread.
	 */
208
	enum audio_output_command command;
209 210

	/**
211
	 * The music pipe which provides music chunks to be played.
212
	 */
213
	const MusicPipe *pipe;
214

215
	/**
216 217
	 * This mutex protects #open, #fail_timer, #chunk and
	 * #chunk_finished.
218
	 */
219
	Mutex mutex;
220

221 222 223 224
	/**
	 * This condition object wakes up the output thread after
	 * #command has been set.
	 */
225
	Cond cond;
226

227 228 229 230 231 232
	/**
	 * The player_control object which "owns" this output.  This
	 * object is needed to signal command completion.
	 */
	struct player_control *player_control;

233 234 235 236 237 238 239 240 241 242 243 244
	/**
	 * The #music_chunk which is currently being played.  All
	 * chunks before this one may be returned to the
	 * #music_buffer, because they are not going to be used by
	 * this output anymore.
	 */
	const struct music_chunk *chunk;

	/**
	 * Has the output finished playing #chunk?
	 */
	bool chunk_finished;
245 246
};

247 248 249 250
/**
 * Notify object used by the thread's client, i.e. we will send a
 * notify signal to this object, expecting the caller to wait on it.
 */
251 252
extern struct notify audio_output_client_notify;

253
static inline bool
254 255 256 257 258
audio_output_is_open(const struct audio_output *ao)
{
	return ao->open;
}

259
static inline bool
260 261 262 263 264
audio_output_command_is_finished(const struct audio_output *ao)
{
	return ao->command == AO_COMMAND_NONE;
}

265
struct audio_output *
266
audio_output_new(const config_param &param,
267
		 struct player_control *pc,
268
		 Error &error);
269 270 271 272

bool
ao_base_init(struct audio_output *ao,
	     const struct audio_output_plugin *plugin,
273
	     const config_param &param, Error &error);
274 275 276 277

void
ao_base_finish(struct audio_output *ao);

278
void
279
audio_output_free(struct audio_output *ao);
280

281
#endif