OutputControl.cxx 7.28 KB
Newer Older
1
/*
2
 * Copyright (C) 2003-2013 The Music Player Daemon Project
3
 * http://www.musicpd.org
4 5 6 7 8 9 10 11 12 13
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
14 15 16 17
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 19
 */

20
#include "config.h"
21 22
#include "OutputControl.hxx"
#include "OutputThread.hxx"
Max Kellermann's avatar
Max Kellermann committed
23 24
#include "OutputInternal.hxx"
#include "OutputPlugin.hxx"
25 26
#include "MixerPlugin.hxx"
#include "MixerControl.hxx"
Max Kellermann's avatar
Max Kellermann committed
27
#include "notify.hxx"
28
#include "filter/ReplayGainFilterPlugin.hxx"
Max Kellermann's avatar
Max Kellermann committed
29
#include "FilterPlugin.hxx"
30

31 32
#include <assert.h>
#include <stdlib.h>
33

34 35 36 37 38 39
enum {
	/** after a failure, wait this number of seconds before
	    automatically reopening the device */
	REOPEN_AFTER = 10,
};

40
struct notify audio_output_client_notify;
41

42 43 44 45 46
/**
 * Waits for command completion.
 *
 * @param ao the #audio_output instance; must be locked
 */
47 48 49
static void ao_command_wait(struct audio_output *ao)
{
	while (ao->command != AO_COMMAND_NONE) {
50
		ao->mutex.unlock();
Max Kellermann's avatar
Max Kellermann committed
51
		audio_output_client_notify.Wait();
52
		ao->mutex.lock();
53 54 55
	}
}

56 57 58 59 60 61
/**
 * Sends a command to the #audio_output object, but does not wait for
 * completion.
 *
 * @param ao the #audio_output instance; must be locked
 */
62 63
static void ao_command_async(struct audio_output *ao,
			     enum audio_output_command cmd)
64 65 66
{
	assert(ao->command == AO_COMMAND_NONE);
	ao->command = cmd;
67
	ao->cond.signal();
68
}
69

70 71 72 73 74 75
/**
 * Sends a command to the #audio_output object and waits for
 * completion.
 *
 * @param ao the #audio_output instance; must be locked
 */
76 77
static void
ao_command(struct audio_output *ao, enum audio_output_command cmd)
78
{
79 80
	ao_command_async(ao, cmd);
	ao_command_wait(ao);
81 82
}

83 84 85 86 87 88 89
/**
 * Lock the #audio_output object and execute the command
 * synchronously.
 */
static void
ao_lock_command(struct audio_output *ao, enum audio_output_command cmd)
{
90
	const ScopeLock protect(ao->mutex);
91 92 93
	ao_command(ao, cmd);
}

94 95 96 97 98 99 100 101
void
audio_output_set_replay_gain_mode(struct audio_output *ao,
				  enum replay_gain_mode mode)
{
	if (ao->replay_gain_filter != NULL)
		replay_gain_filter_set_mode(ao->replay_gain_filter, mode);
}

102 103 104 105 106 107 108 109 110 111 112 113 114 115 116
void
audio_output_enable(struct audio_output *ao)
{
	if (ao->thread == NULL) {
		if (ao->plugin->enable == NULL) {
			/* don't bother to start the thread now if the
			   device doesn't even have a enable() method;
			   just assign the variable and we're done */
			ao->really_enabled = true;
			return;
		}

		audio_output_thread_start(ao);
	}

117
	ao_lock_command(ao, AO_COMMAND_ENABLE);
118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
}

void
audio_output_disable(struct audio_output *ao)
{
	if (ao->thread == NULL) {
		if (ao->plugin->disable == NULL)
			ao->really_enabled = false;
		else
			/* if there's no thread yet, the device cannot
			   be enabled */
			assert(!ao->really_enabled);

		return;
	}

134
	ao_lock_command(ao, AO_COMMAND_DISABLE);
135 136
}

137 138 139
/**
 * Object must be locked (and unlocked) by the caller.
 */
140
static bool
141
audio_output_open(struct audio_output *ao,
142 143
		  const struct audio_format *audio_format,
		  const struct music_pipe *mp)
144
{
145 146
	bool open;

147 148
	assert(ao != NULL);
	assert(ao->allow_play);
149
	assert(audio_format_valid(audio_format));
150 151
	assert(mp != NULL);

152 153 154 155
	if (ao->fail_timer != NULL) {
		g_timer_destroy(ao->fail_timer);
		ao->fail_timer = NULL;
	}
156

157 158
	if (ao->open &&
	    audio_format_equals(audio_format, &ao->in_audio_format)) {
159 160
		assert(ao->pipe == mp ||
		       (ao->always_on && ao->pause));
161

162
		if (ao->pause) {
163 164 165
			ao->chunk = NULL;
			ao->pipe = mp;

166 167 168 169 170 171 172 173 174 175
			/* unpause with the CANCEL command; this is a
			   hack, but suits well for forcing the thread
			   to leave the ao_pause() thread, and we need
			   to flush the device buffer anyway */

			/* we're not using audio_output_cancel() here,
			   because that function is asynchronous */
			ao_command(ao, AO_COMMAND_CANCEL);
		}

176
		return true;
177 178
	}

179
	ao->in_audio_format = *audio_format;
180
	ao->chunk = NULL;
181

182 183
	ao->pipe = mp;

184 185
	if (ao->thread == NULL)
		audio_output_thread_start(ao);
186

187
	ao_command(ao, ao->open ? AO_COMMAND_REOPEN : AO_COMMAND_OPEN);
188
	open = ao->open;
189

190 191 192 193 194 195 196 197 198
	if (open && ao->mixer != NULL) {
		GError *error = NULL;

		if (!mixer_open(ao->mixer, &error)) {
			g_warning("Failed to open mixer for '%s': %s",
				  ao->name, error->message);
			g_error_free(error);
		}
	}
199 200

	return open;
201 202
}

203 204 205 206 207 208 209
/**
 * Same as audio_output_close(), but expects the lock to be held by
 * the caller.
 */
static void
audio_output_close_locked(struct audio_output *ao)
{
210
	assert(ao != NULL);
211
	assert(ao->allow_play);
212

213 214 215 216 217 218 219 220 221 222 223 224 225
	if (ao->mixer != NULL)
		mixer_auto_close(ao->mixer);

	assert(!ao->open || ao->fail_timer == NULL);

	if (ao->open)
		ao_command(ao, AO_COMMAND_CLOSE);
	else if (ao->fail_timer != NULL) {
		g_timer_destroy(ao->fail_timer);
		ao->fail_timer = NULL;
	}
}

226
bool
227
audio_output_update(struct audio_output *ao,
228 229
		    const struct audio_format *audio_format,
		    const struct music_pipe *mp)
230
{
231 232
	assert(mp != NULL);

233
	const ScopeLock protect(ao->mutex);
234

235
	if (ao->enabled && ao->really_enabled) {
236
		if (ao->fail_timer == NULL ||
237
		    g_timer_elapsed(ao->fail_timer, NULL) > REOPEN_AFTER) {
238
			return audio_output_open(ao, audio_format, mp);
239
		}
240
	} else if (audio_output_is_open(ao))
241
		audio_output_close_locked(ao);
242 243

	return false;
244 245
}

246
void
247
audio_output_play(struct audio_output *ao)
248
{
249
	const ScopeLock protect(ao->mutex);
250

251 252
	assert(ao->allow_play);

253
	if (audio_output_is_open(ao))
254
		ao->cond.signal();
255 256
}

257
void audio_output_pause(struct audio_output *ao)
258
{
259 260 261 262 263 264
	if (ao->mixer != NULL && ao->plugin->pause == NULL)
		/* the device has no pause mode: close the mixer,
		   unless its "global" flag is set (checked by
		   mixer_auto_close()) */
		mixer_auto_close(ao->mixer);

265 266
	const ScopeLock protect(ao->mutex);

267
	assert(ao->allow_play);
268 269
	if (audio_output_is_open(ao))
		ao_command_async(ao, AO_COMMAND_PAUSE);
270 271
}

272 273 274
void
audio_output_drain_async(struct audio_output *ao)
{
275 276
	const ScopeLock protect(ao->mutex);

277
	assert(ao->allow_play);
278 279 280 281
	if (audio_output_is_open(ao))
		ao_command_async(ao, AO_COMMAND_DRAIN);
}

282
void audio_output_cancel(struct audio_output *ao)
283
{
284
	const ScopeLock protect(ao->mutex);
285 286 287

	if (audio_output_is_open(ao)) {
		ao->allow_play = false;
288
		ao_command_async(ao, AO_COMMAND_CANCEL);
289
	}
290 291 292 293 294
}

void
audio_output_allow_play(struct audio_output *ao)
{
295
	const ScopeLock protect(ao->mutex);
296 297 298

	ao->allow_play = true;
	if (audio_output_is_open(ao))
299
		ao->cond.signal();
300 301
}

302 303 304 305 306 307 308 309 310
void
audio_output_release(struct audio_output *ao)
{
	if (ao->always_on)
		audio_output_pause(ao);
	else
		audio_output_close(ao);
}

311 312 313 314 315
void audio_output_close(struct audio_output *ao)
{
	assert(ao != NULL);
	assert(!ao->open || ao->fail_timer == NULL);

316
	const ScopeLock protect(ao->mutex);
317 318 319
	audio_output_close_locked(ao);
}

320
void audio_output_finish(struct audio_output *ao)
321
{
322
	audio_output_close(ao);
323

324 325
	assert(ao->fail_timer == NULL);

326
	if (ao->thread != NULL) {
327
		assert(ao->allow_play);
328
		ao_lock_command(ao, AO_COMMAND_KILL);
329
		g_thread_join(ao->thread);
330
		ao->thread = NULL;
331 332
	}

333
	audio_output_free(ao);
334
}