DecoderControl.hxx 8.74 KB
Newer Older
1
/*
2
 * Copyright 2003-2016 The Music Player Daemon Project
3
 * http://www.musicpd.org
Warren Dukes's avatar
Warren Dukes committed
4 5 6 7 8 9 10 11 12 13
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
14 15 16 17
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Warren Dukes's avatar
Warren Dukes committed
18 19
 */

20 21
#ifndef MPD_DECODER_CONTROL_HXX
#define MPD_DECODER_CONTROL_HXX
Warren Dukes's avatar
Warren Dukes committed
22

23
#include "DecoderCommand.hxx"
24
#include "AudioFormat.hxx"
25
#include "MixRampInfo.hxx"
26 27
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
28
#include "thread/Thread.hxx"
29
#include "Chrono.hxx"
30 31

#include <exception>
32

33 34
#include <utility>

35
#include <assert.h>
36 37 38 39 40 41
#include <stdint.h>

/* damn you, windows.h! */
#ifdef ERROR
#undef ERROR
#endif
42

43
class DetachedSong;
44
class MusicBuffer;
45
class MusicPipe;
46

47 48 49 50
enum class DecoderState : uint8_t {
	STOP = 0,
	START,
	DECODE,
51 52 53 54 55 56 57

	/**
	 * The last "START" command failed, because there was an I/O
	 * error or because no decoder was able to decode the file.
	 * This state will only come after START; once the state has
	 * turned to DECODE, by definition no such error can occur.
	 */
58
	ERROR,
59
};
60

61
struct DecoderControl {
62 63 64 65
	/**
	 * The handle of the decoder thread.
	 */
	Thread thread;
66

67 68
	/**
	 * This lock protects #state and #command.
69 70 71 72 73
	 *
	 * This is usually a reference to PlayerControl::mutex, so
	 * that both player thread and decoder thread share a mutex.
	 * This simplifies synchronization with #cond and
	 * #client_cond.
74
	 */
75
	Mutex &mutex;
76 77 78 79 80 81

	/**
	 * Trigger this object after you have modified #command.  This
	 * is also used by the decoder thread to notify the caller
	 * when it has finished a command.
	 */
82
	Cond cond;
83

84 85 86
	/**
	 * The trigger of this object's client.  It is signalled
	 * whenever an event occurs.
87 88
	 *
	 * This is usually a reference to PlayerControl::cond.
89
	 */
90
	Cond &client_cond;
91

92
	DecoderState state;
93
	DecoderCommand command;
94

95 96
	/**
	 * The error that occurred in the decoder thread.  This
97
	 * attribute is only valid if #state is #DecoderState::ERROR.
98
	 * The object must be freed when this object transitions to
99
	 * any other state (usually #DecoderState::START).
100
	 */
101
	std::exception_ptr error;
102

103
	bool quit;
104 105 106 107 108 109 110 111

	/**
	 * Is the client currently waiting for the DecoderThread?  If
	 * false, the DecoderThread may omit invoking Cond::signal(),
	 * reducing the number of system calls.
	 */
	bool client_is_waiting;

Max Kellermann's avatar
Max Kellermann committed
112
	bool seek_error;
113
	bool seekable;
114
	SongTime seek_time;
115 116

	/** the format of the song file */
117
	AudioFormat in_audio_format;
118 119

	/** the format being sent to the music pipe */
120
	AudioFormat out_audio_format;
121

122 123
	/**
	 * The song currently being decoded.  This attribute is set by
124
	 * the player thread, when it sends the #DecoderCommand::START
125
	 * command.
126 127 128
	 *
	 * This is a duplicate, and must be freed when this attribute
	 * is cleared.
129
	 */
130
	DetachedSong *song;
131

132
	/**
133 134
	 * The initial seek position, e.g. to the start of a sub-track
	 * described by a CUE file.
135
	 *
136
	 * This attribute is set by Start().
137
	 */
138
	SongTime start_time;
139 140

	/**
141 142
	 * The decoder will stop when it reaches this position.  0
	 * means don't stop before the end of the file.
143
	 *
144
	 * This attribute is set by Start().
145
	 */
146
	SongTime end_time;
147

148
	SignedSongTime total_time;
149

150
	/** the #MusicChunk allocator */
151
	MusicBuffer *buffer;
152

153 154 155 156
	/**
	 * The destination pipe for decoded chunks.  The caller thread
	 * owns this object, and is responsible for freeing it.
	 */
157
	MusicPipe *pipe;
158

159 160
	float replay_gain_db;
	float replay_gain_prev_db;
161 162

	MixRampInfo mix_ramp, previous_mix_ramp;
163

164 165 166 167 168
	/**
	 * @param _mutex see #mutex
	 * @param _client_cond see #client_cond
	 */
	DecoderControl(Mutex &_mutex, Cond &_client_cond);
169
	~DecoderControl();
170 171 172 173 174

	/**
	 * Locks the object.
	 */
	void Lock() const {
175
		mutex.lock();
176 177 178 179 180 181
	}

	/**
	 * Unlocks the object.
	 */
	void Unlock() const {
182
		mutex.unlock();
183 184 185 186 187 188 189 190
	}

	/**
	 * Signals the object.  This function is only valid in the
	 * player thread.  The object should be locked prior to
	 * calling this function.
	 */
	void Signal() {
191
		cond.signal();
192 193 194
	}

	/**
195
	 * Waits for a signal on the #DecoderControl object.  This function
196 197 198 199
	 * is only valid in the decoder thread.  The object must be locked
	 * prior to calling this function.
	 */
	void Wait() {
200
		cond.wait(mutex);
201 202
	}

203 204 205 206
	/**
	 * Waits for a signal from the decoder thread.  This object
	 * must be locked prior to calling this function.  This method
	 * is only valid in the player thread.
207 208
	 *
	 * Caller must hold the lock.
209
	 */
210
	void WaitForDecoder();
211

212
	bool IsIdle() const {
213 214
		return state == DecoderState::STOP ||
			state == DecoderState::ERROR;
215 216
	}

217 218
	gcc_pure
	bool LockIsIdle() const {
219 220
		const ScopeLock protect(mutex);
		return IsIdle();
221
	}
222

223
	bool IsStarting() const {
224
		return state == DecoderState::START;
225
	}
226

227 228
	gcc_pure
	bool LockIsStarting() const {
229 230
		const ScopeLock protect(mutex);
		return IsStarting();
231
	}
232

233
	bool HasFailed() const {
234
		assert(command == DecoderCommand::NONE);
235

236
		return state == DecoderState::ERROR;
237
	}
238

239 240
	gcc_pure
	bool LockHasFailed() const {
241 242
		const ScopeLock protect(mutex);
		return HasFailed();
243
	}
244

245
	/**
246 247
	 * Checks whether an error has occurred, and if so, rethrows
	 * it.
248 249 250
	 *
	 * Caller must lock the object.
	 */
251
	void CheckRethrowError() const {
252
		assert(command == DecoderCommand::NONE);
253
		assert(state != DecoderState::ERROR || error);
254

255
		if (state == DecoderState::ERROR)
256
			std::rethrow_exception(error);
257
	}
258

259
	/**
260
	 * Like CheckRethrowError(), but locks and unlocks the object.
261
	 */
262
	void LockCheckRethrowError() const {
263
		const ScopeLock protect(mutex);
264
		CheckRethrowError();
265
	}
266

267
	/**
268
	 * Clear the error condition and free the #Error object (if any).
269 270 271 272
	 *
	 * Caller must lock the object.
	 */
	void ClearError() {
273
		if (state == DecoderState::ERROR) {
274
			error = std::exception_ptr();
275
			state = DecoderState::STOP;
276 277
		}
	}
Max Kellermann's avatar
Max Kellermann committed
278

279 280 281 282 283 284 285 286
	/**
	 * Check if the specified song is currently being decoded.  If the
	 * decoder is not running currently (or being started), then this
	 * function returns false in any case.
	 *
	 * Caller must lock the object.
	 */
	gcc_pure
287
	bool IsCurrentSong(const DetachedSong &_song) const;
288 289

	gcc_pure
290
	bool LockIsCurrentSong(const DetachedSong &_song) const {
291 292
		const ScopeLock protect(mutex);
		return IsCurrentSong(_song);
293
	}
Max Kellermann's avatar
Max Kellermann committed
294

295 296 297 298 299 300 301 302
private:
	/**
	 * Wait for the command to be finished by the decoder thread.
	 *
	 * To be called from the client thread.  Caller must lock the
	 * object.
	 */
	void WaitCommandLocked() {
303
		while (command != DecoderCommand::NONE)
304 305 306 307 308 309 310 311 312 313
			WaitForDecoder();
	}

	/**
	 * Send a command to the decoder thread and synchronously wait
	 * for it to finish.
	 *
	 * To be called from the client thread.  Caller must lock the
	 * object.
	 */
314
	void SynchronousCommandLocked(DecoderCommand cmd) {
315 316 317 318 319 320 321 322 323 324 325 326
		command = cmd;
		Signal();
		WaitCommandLocked();
	}

	/**
	 * Send a command to the decoder thread and synchronously wait
	 * for it to finish.
	 *
	 * To be called from the client thread.  This method locks the
	 * object.
	 */
327
	void LockSynchronousCommand(DecoderCommand cmd) {
328
		const ScopeLock protect(mutex);
329 330 331 332
		ClearError();
		SynchronousCommandLocked(cmd);
	}

333
	void LockAsynchronousCommand(DecoderCommand cmd) {
334
		const ScopeLock protect(mutex);
335 336 337 338 339
		command = cmd;
		Signal();
	}

public:
340 341 342 343 344 345 346 347 348 349 350 351 352 353
	/**
	 * Marks the current command as "finished" and notifies the
	 * client (= player thread).
	 *
	 * To be called from the decoder thread.  Caller must lock the
	 * mutex.
	 */
	void CommandFinishedLocked() {
		assert(command != DecoderCommand::NONE);

		command = DecoderCommand::NONE;
		client_cond.signal();
	}

354 355 356 357 358
	/**
	 * Start the decoder.
	 *
	 * @param song the song to be decoded; the given instance will be
	 * owned and freed by the decoder
359 360
	 * @param start_time see #DecoderControl
	 * @param end_time see #DecoderControl
361 362 363
	 * @param pipe the pipe which receives the decoded chunks (owned by
	 * the caller)
	 */
364
	void Start(DetachedSong *song, SongTime start_time, SongTime end_time,
365
		   MusicBuffer &buffer, MusicPipe &pipe);
Max Kellermann's avatar
Max Kellermann committed
366

367
	void Stop();
368

369 370 371 372
	/**
	 * Throws #std::runtime_error on error.
	 */
	void Seek(SongTime t);
373

374
	void Quit();
375

376
	const char *GetMixRampStart() const {
377
		return mix_ramp.GetStart();
378 379 380
	}

	const char *GetMixRampEnd() const {
381
		return mix_ramp.GetEnd();
382 383 384
	}

	const char *GetMixRampPreviousEnd() const {
385
		return previous_mix_ramp.GetEnd();
386 387
	}

388 389 390
	void SetMixRamp(MixRampInfo &&new_value) {
		mix_ramp = std::move(new_value);
	}
391 392 393 394 395 396

	/**
	 * Move mixramp_end to mixramp_prev_end and clear
	 * mixramp_start/mixramp_end.
	 */
	void CycleMixRamp();
397
};
398

Warren Dukes's avatar
Warren Dukes committed
399
#endif