Commit b6a5d1ad authored by Max Kellermann's avatar Max Kellermann

PlayerThread: use nullptr instead of NULL

parent d8c5a63b
......@@ -136,11 +136,11 @@ struct player {
paused(false),
queued(true),
output_open(false),
song(NULL),
song(nullptr),
xfade(XFADE_UNKNOWN),
cross_fading(false),
cross_fade_chunks(0),
cross_fade_tag(NULL),
cross_fade_tag(nullptr),
elapsed_time(0.0) {}
void ClearAndDeletePipe() {
......@@ -291,7 +291,7 @@ void
player::StartDecoder(MusicPipe &_pipe)
{
assert(queued || pc.command == PLAYER_COMMAND_SEEK);
assert(pc.next_song != NULL);
assert(pc.next_song != nullptr);
unsigned start_ms = pc.next_song->start_ms;
if (pc.command == PLAYER_COMMAND_SEEK)
......@@ -307,7 +307,7 @@ player::StopDecoder()
{
dc.Stop();
if (dc.pipe != NULL) {
if (dc.pipe != nullptr) {
/* clear and free the decoder pipe */
dc.pipe->Clear(buffer);
......@@ -315,7 +315,7 @@ player::StopDecoder()
if (dc.pipe != pipe)
delete dc.pipe;
dc.pipe = NULL;
dc.pipe = nullptr;
}
}
......@@ -323,7 +323,7 @@ bool
player::WaitForDecoder()
{
assert(queued || pc.command == PLAYER_COMMAND_SEEK);
assert(pc.next_song != NULL);
assert(pc.next_song != nullptr);
queued = false;
......@@ -333,7 +333,7 @@ player::WaitForDecoder()
pc.SetError(PLAYER_ERROR_DECODER, std::move(error));
pc.next_song->Free();
pc.next_song = NULL;
pc.next_song = nullptr;
pc.Unlock();
......@@ -358,7 +358,7 @@ player::WaitForDecoder()
pc.audio_format.Clear();
/* clear the queued song */
pc.next_song = NULL;
pc.next_song = nullptr;
pc.Unlock();
......@@ -375,7 +375,7 @@ player::WaitForDecoder()
static double
real_song_duration(const Song *song, double decoder_duration)
{
assert(song != NULL);
assert(song != nullptr);
if (decoder_duration <= 0.0)
/* the decoder plugin didn't provide information; fall
......@@ -492,7 +492,7 @@ player::SendSilence()
assert(play_audio_format.IsDefined());
struct music_chunk *chunk = buffer.Allocate();
if (chunk == NULL) {
if (chunk == nullptr) {
g_warning("Failed to allocate silence buffer");
return false;
}
......@@ -523,7 +523,7 @@ player::SendSilence()
inline bool
player::SeekDecoder()
{
assert(pc.next_song != NULL);
assert(pc.next_song != nullptr);
const unsigned start_ms = pc.next_song->start_ms;
......@@ -552,7 +552,7 @@ player::SeekDecoder()
}
pc.next_song->Free();
pc.next_song = NULL;
pc.next_song = nullptr;
queued = false;
}
......@@ -612,7 +612,7 @@ player::ProcessCommand()
break;
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
assert(pc.next_song != nullptr);
assert(!queued);
assert(!IsDecoderAtNextSong());
......@@ -651,7 +651,7 @@ player::ProcessCommand()
break;
case PLAYER_COMMAND_CANCEL:
if (pc.next_song == NULL) {
if (pc.next_song == nullptr) {
/* the cancel request arrived too late, we're
already playing the queued song... stop
everything now */
......@@ -668,7 +668,7 @@ player::ProcessCommand()
}
pc.next_song->Free();
pc.next_song = NULL;
pc.next_song = nullptr;
queued = false;
player_command_finished_locked(pc);
break;
......@@ -727,7 +727,7 @@ play_chunk(player_control &pc,
{
assert(chunk->CheckFormat(format));
if (chunk->tag != NULL)
if (chunk->tag != nullptr)
update_song_tag(song, *chunk->tag);
if (chunk->length == 0) {
......@@ -758,7 +758,7 @@ player::PlayNextChunk()
return true;
unsigned cross_fade_position;
struct music_chunk *chunk = NULL;
struct music_chunk *chunk = nullptr;
if (xfade == XFADE_ENABLED && IsDecoderAtNextSong() &&
(cross_fade_position = pipe->GetSize()) <= cross_fade_chunks) {
/* perform cross fade */
......@@ -773,10 +773,10 @@ player::PlayNextChunk()
cross_fading = true;
}
if (other_chunk != NULL) {
if (other_chunk != nullptr) {
chunk = pipe->Shift();
assert(chunk != NULL);
assert(chunk->other == NULL);
assert(chunk != nullptr);
assert(chunk->other == nullptr);
/* don't send the tags of the new song (which
is being faded in) yet; postpone it until
......@@ -784,7 +784,7 @@ player::PlayNextChunk()
cross_fade_tag =
Tag::MergeReplace(cross_fade_tag,
other_chunk->tag);
other_chunk->tag = NULL;
other_chunk->tag = nullptr;
if (std::isnan(pc.mixramp_delay_seconds)) {
chunk->mix_ratio = ((float)cross_fade_position)
......@@ -802,7 +802,7 @@ player::PlayNextChunk()
easily recover by throwing it away
now */
buffer.Return(other_chunk);
other_chunk = NULL;
other_chunk = nullptr;
}
chunk->other = other_chunk;
......@@ -828,10 +828,10 @@ player::PlayNextChunk()
}
}
if (chunk == NULL)
if (chunk == nullptr)
chunk = pipe->Shift();
assert(chunk != NULL);
assert(chunk != nullptr);
/* insert the postponed tag if cross-fading is finished */
......@@ -916,7 +916,7 @@ player::Run()
StartDecoder(*pipe);
if (!WaitForDecoder()) {
assert(song == NULL);
assert(song == nullptr);
StopDecoder();
player_command_finished(pc);
......@@ -992,7 +992,7 @@ player::Run()
/* the decoder has finished the current song;
make it decode the next song */
assert(dc.pipe == NULL || dc.pipe == pipe);
assert(dc.pipe == nullptr || dc.pipe == pipe);
StartDecoder(*new MusicPipe());
}
......@@ -1083,9 +1083,9 @@ player::Run()
pc.Lock();
if (queued) {
assert(pc.next_song != NULL);
assert(pc.next_song != nullptr);
pc.next_song->Free();
pc.next_song = NULL;
pc.next_song = nullptr;
}
pc.state = PLAYER_STATE_STOP;
......@@ -1117,7 +1117,7 @@ player_task(gpointer arg)
switch (pc.command) {
case PLAYER_COMMAND_SEEK:
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
assert(pc.next_song != nullptr);
pc.Unlock();
do_play(pc, dc, buffer);
......@@ -1133,9 +1133,9 @@ player_task(gpointer arg)
/* fall through */
case PLAYER_COMMAND_PAUSE:
if (pc.next_song != NULL) {
if (pc.next_song != nullptr) {
pc.next_song->Free();
pc.next_song = NULL;
pc.next_song = nullptr;
}
player_command_finished_locked(pc);
......@@ -1168,12 +1168,12 @@ player_task(gpointer arg)
audio_output_all_close();
player_command_finished(pc);
return NULL;
return nullptr;
case PLAYER_COMMAND_CANCEL:
if (pc.next_song != NULL) {
if (pc.next_song != nullptr) {
pc.next_song->Free();
pc.next_song = NULL;
pc.next_song = nullptr;
}
player_command_finished_locked(pc);
......@@ -1194,14 +1194,14 @@ player_task(gpointer arg)
void
player_create(player_control &pc)
{
assert(pc.thread == NULL);
assert(pc.thread == nullptr);
#if GLIB_CHECK_VERSION(2,32,0)
pc.thread = g_thread_new("player", player_task, &pc);
#else
GError *e = NULL;
GError *e = nullptr;
pc.thread = g_thread_create(player_task, &pc, true, &e);
if (pc.thread == NULL)
if (pc.thread == nullptr)
FatalError("Failed to spawn player task", e);
#endif
}
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