Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
M
mpd
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Иван Мажукин
mpd
Commits
b6a5d1ad
Commit
b6a5d1ad
authored
Sep 27, 2013
by
Max Kellermann
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
PlayerThread: use nullptr instead of NULL
parent
d8c5a63b
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
37 additions
and
37 deletions
+37
-37
PlayerThread.cxx
src/PlayerThread.cxx
+37
-37
No files found.
src/PlayerThread.cxx
View file @
b6a5d1ad
...
@@ -136,11 +136,11 @@ struct player {
...
@@ -136,11 +136,11 @@ struct player {
paused
(
false
),
paused
(
false
),
queued
(
true
),
queued
(
true
),
output_open
(
false
),
output_open
(
false
),
song
(
NULL
),
song
(
nullptr
),
xfade
(
XFADE_UNKNOWN
),
xfade
(
XFADE_UNKNOWN
),
cross_fading
(
false
),
cross_fading
(
false
),
cross_fade_chunks
(
0
),
cross_fade_chunks
(
0
),
cross_fade_tag
(
NULL
),
cross_fade_tag
(
nullptr
),
elapsed_time
(
0.0
)
{}
elapsed_time
(
0.0
)
{}
void
ClearAndDeletePipe
()
{
void
ClearAndDeletePipe
()
{
...
@@ -291,7 +291,7 @@ void
...
@@ -291,7 +291,7 @@ void
player
::
StartDecoder
(
MusicPipe
&
_pipe
)
player
::
StartDecoder
(
MusicPipe
&
_pipe
)
{
{
assert
(
queued
||
pc
.
command
==
PLAYER_COMMAND_SEEK
);
assert
(
queued
||
pc
.
command
==
PLAYER_COMMAND_SEEK
);
assert
(
pc
.
next_song
!=
NULL
);
assert
(
pc
.
next_song
!=
nullptr
);
unsigned
start_ms
=
pc
.
next_song
->
start_ms
;
unsigned
start_ms
=
pc
.
next_song
->
start_ms
;
if
(
pc
.
command
==
PLAYER_COMMAND_SEEK
)
if
(
pc
.
command
==
PLAYER_COMMAND_SEEK
)
...
@@ -307,7 +307,7 @@ player::StopDecoder()
...
@@ -307,7 +307,7 @@ player::StopDecoder()
{
{
dc
.
Stop
();
dc
.
Stop
();
if
(
dc
.
pipe
!=
NULL
)
{
if
(
dc
.
pipe
!=
nullptr
)
{
/* clear and free the decoder pipe */
/* clear and free the decoder pipe */
dc
.
pipe
->
Clear
(
buffer
);
dc
.
pipe
->
Clear
(
buffer
);
...
@@ -315,7 +315,7 @@ player::StopDecoder()
...
@@ -315,7 +315,7 @@ player::StopDecoder()
if
(
dc
.
pipe
!=
pipe
)
if
(
dc
.
pipe
!=
pipe
)
delete
dc
.
pipe
;
delete
dc
.
pipe
;
dc
.
pipe
=
NULL
;
dc
.
pipe
=
nullptr
;
}
}
}
}
...
@@ -323,7 +323,7 @@ bool
...
@@ -323,7 +323,7 @@ bool
player
::
WaitForDecoder
()
player
::
WaitForDecoder
()
{
{
assert
(
queued
||
pc
.
command
==
PLAYER_COMMAND_SEEK
);
assert
(
queued
||
pc
.
command
==
PLAYER_COMMAND_SEEK
);
assert
(
pc
.
next_song
!=
NULL
);
assert
(
pc
.
next_song
!=
nullptr
);
queued
=
false
;
queued
=
false
;
...
@@ -333,7 +333,7 @@ player::WaitForDecoder()
...
@@ -333,7 +333,7 @@ player::WaitForDecoder()
pc
.
SetError
(
PLAYER_ERROR_DECODER
,
std
::
move
(
error
));
pc
.
SetError
(
PLAYER_ERROR_DECODER
,
std
::
move
(
error
));
pc
.
next_song
->
Free
();
pc
.
next_song
->
Free
();
pc
.
next_song
=
NULL
;
pc
.
next_song
=
nullptr
;
pc
.
Unlock
();
pc
.
Unlock
();
...
@@ -358,7 +358,7 @@ player::WaitForDecoder()
...
@@ -358,7 +358,7 @@ player::WaitForDecoder()
pc
.
audio_format
.
Clear
();
pc
.
audio_format
.
Clear
();
/* clear the queued song */
/* clear the queued song */
pc
.
next_song
=
NULL
;
pc
.
next_song
=
nullptr
;
pc
.
Unlock
();
pc
.
Unlock
();
...
@@ -375,7 +375,7 @@ player::WaitForDecoder()
...
@@ -375,7 +375,7 @@ player::WaitForDecoder()
static
double
static
double
real_song_duration
(
const
Song
*
song
,
double
decoder_duration
)
real_song_duration
(
const
Song
*
song
,
double
decoder_duration
)
{
{
assert
(
song
!=
NULL
);
assert
(
song
!=
nullptr
);
if
(
decoder_duration
<=
0.0
)
if
(
decoder_duration
<=
0.0
)
/* the decoder plugin didn't provide information; fall
/* the decoder plugin didn't provide information; fall
...
@@ -492,7 +492,7 @@ player::SendSilence()
...
@@ -492,7 +492,7 @@ player::SendSilence()
assert
(
play_audio_format
.
IsDefined
());
assert
(
play_audio_format
.
IsDefined
());
struct
music_chunk
*
chunk
=
buffer
.
Allocate
();
struct
music_chunk
*
chunk
=
buffer
.
Allocate
();
if
(
chunk
==
NULL
)
{
if
(
chunk
==
nullptr
)
{
g_warning
(
"Failed to allocate silence buffer"
);
g_warning
(
"Failed to allocate silence buffer"
);
return
false
;
return
false
;
}
}
...
@@ -523,7 +523,7 @@ player::SendSilence()
...
@@ -523,7 +523,7 @@ player::SendSilence()
inline
bool
inline
bool
player
::
SeekDecoder
()
player
::
SeekDecoder
()
{
{
assert
(
pc
.
next_song
!=
NULL
);
assert
(
pc
.
next_song
!=
nullptr
);
const
unsigned
start_ms
=
pc
.
next_song
->
start_ms
;
const
unsigned
start_ms
=
pc
.
next_song
->
start_ms
;
...
@@ -552,7 +552,7 @@ player::SeekDecoder()
...
@@ -552,7 +552,7 @@ player::SeekDecoder()
}
}
pc
.
next_song
->
Free
();
pc
.
next_song
->
Free
();
pc
.
next_song
=
NULL
;
pc
.
next_song
=
nullptr
;
queued
=
false
;
queued
=
false
;
}
}
...
@@ -612,7 +612,7 @@ player::ProcessCommand()
...
@@ -612,7 +612,7 @@ player::ProcessCommand()
break
;
break
;
case
PLAYER_COMMAND_QUEUE
:
case
PLAYER_COMMAND_QUEUE
:
assert
(
pc
.
next_song
!=
NULL
);
assert
(
pc
.
next_song
!=
nullptr
);
assert
(
!
queued
);
assert
(
!
queued
);
assert
(
!
IsDecoderAtNextSong
());
assert
(
!
IsDecoderAtNextSong
());
...
@@ -651,7 +651,7 @@ player::ProcessCommand()
...
@@ -651,7 +651,7 @@ player::ProcessCommand()
break
;
break
;
case
PLAYER_COMMAND_CANCEL
:
case
PLAYER_COMMAND_CANCEL
:
if
(
pc
.
next_song
==
NULL
)
{
if
(
pc
.
next_song
==
nullptr
)
{
/* the cancel request arrived too late, we're
/* the cancel request arrived too late, we're
already playing the queued song... stop
already playing the queued song... stop
everything now */
everything now */
...
@@ -668,7 +668,7 @@ player::ProcessCommand()
...
@@ -668,7 +668,7 @@ player::ProcessCommand()
}
}
pc
.
next_song
->
Free
();
pc
.
next_song
->
Free
();
pc
.
next_song
=
NULL
;
pc
.
next_song
=
nullptr
;
queued
=
false
;
queued
=
false
;
player_command_finished_locked
(
pc
);
player_command_finished_locked
(
pc
);
break
;
break
;
...
@@ -727,7 +727,7 @@ play_chunk(player_control &pc,
...
@@ -727,7 +727,7 @@ play_chunk(player_control &pc,
{
{
assert
(
chunk
->
CheckFormat
(
format
));
assert
(
chunk
->
CheckFormat
(
format
));
if
(
chunk
->
tag
!=
NULL
)
if
(
chunk
->
tag
!=
nullptr
)
update_song_tag
(
song
,
*
chunk
->
tag
);
update_song_tag
(
song
,
*
chunk
->
tag
);
if
(
chunk
->
length
==
0
)
{
if
(
chunk
->
length
==
0
)
{
...
@@ -758,7 +758,7 @@ player::PlayNextChunk()
...
@@ -758,7 +758,7 @@ player::PlayNextChunk()
return
true
;
return
true
;
unsigned
cross_fade_position
;
unsigned
cross_fade_position
;
struct
music_chunk
*
chunk
=
NULL
;
struct
music_chunk
*
chunk
=
nullptr
;
if
(
xfade
==
XFADE_ENABLED
&&
IsDecoderAtNextSong
()
&&
if
(
xfade
==
XFADE_ENABLED
&&
IsDecoderAtNextSong
()
&&
(
cross_fade_position
=
pipe
->
GetSize
())
<=
cross_fade_chunks
)
{
(
cross_fade_position
=
pipe
->
GetSize
())
<=
cross_fade_chunks
)
{
/* perform cross fade */
/* perform cross fade */
...
@@ -773,10 +773,10 @@ player::PlayNextChunk()
...
@@ -773,10 +773,10 @@ player::PlayNextChunk()
cross_fading
=
true
;
cross_fading
=
true
;
}
}
if
(
other_chunk
!=
NULL
)
{
if
(
other_chunk
!=
nullptr
)
{
chunk
=
pipe
->
Shift
();
chunk
=
pipe
->
Shift
();
assert
(
chunk
!=
NULL
);
assert
(
chunk
!=
nullptr
);
assert
(
chunk
->
other
==
NULL
);
assert
(
chunk
->
other
==
nullptr
);
/* don't send the tags of the new song (which
/* don't send the tags of the new song (which
is being faded in) yet; postpone it until
is being faded in) yet; postpone it until
...
@@ -784,7 +784,7 @@ player::PlayNextChunk()
...
@@ -784,7 +784,7 @@ player::PlayNextChunk()
cross_fade_tag
=
cross_fade_tag
=
Tag
::
MergeReplace
(
cross_fade_tag
,
Tag
::
MergeReplace
(
cross_fade_tag
,
other_chunk
->
tag
);
other_chunk
->
tag
);
other_chunk
->
tag
=
NULL
;
other_chunk
->
tag
=
nullptr
;
if
(
std
::
isnan
(
pc
.
mixramp_delay_seconds
))
{
if
(
std
::
isnan
(
pc
.
mixramp_delay_seconds
))
{
chunk
->
mix_ratio
=
((
float
)
cross_fade_position
)
chunk
->
mix_ratio
=
((
float
)
cross_fade_position
)
...
@@ -802,7 +802,7 @@ player::PlayNextChunk()
...
@@ -802,7 +802,7 @@ player::PlayNextChunk()
easily recover by throwing it away
easily recover by throwing it away
now */
now */
buffer
.
Return
(
other_chunk
);
buffer
.
Return
(
other_chunk
);
other_chunk
=
NULL
;
other_chunk
=
nullptr
;
}
}
chunk
->
other
=
other_chunk
;
chunk
->
other
=
other_chunk
;
...
@@ -828,10 +828,10 @@ player::PlayNextChunk()
...
@@ -828,10 +828,10 @@ player::PlayNextChunk()
}
}
}
}
if
(
chunk
==
NULL
)
if
(
chunk
==
nullptr
)
chunk
=
pipe
->
Shift
();
chunk
=
pipe
->
Shift
();
assert
(
chunk
!=
NULL
);
assert
(
chunk
!=
nullptr
);
/* insert the postponed tag if cross-fading is finished */
/* insert the postponed tag if cross-fading is finished */
...
@@ -916,7 +916,7 @@ player::Run()
...
@@ -916,7 +916,7 @@ player::Run()
StartDecoder
(
*
pipe
);
StartDecoder
(
*
pipe
);
if
(
!
WaitForDecoder
())
{
if
(
!
WaitForDecoder
())
{
assert
(
song
==
NULL
);
assert
(
song
==
nullptr
);
StopDecoder
();
StopDecoder
();
player_command_finished
(
pc
);
player_command_finished
(
pc
);
...
@@ -992,7 +992,7 @@ player::Run()
...
@@ -992,7 +992,7 @@ player::Run()
/* the decoder has finished the current song;
/* the decoder has finished the current song;
make it decode the next song */
make it decode the next song */
assert
(
dc
.
pipe
==
NULL
||
dc
.
pipe
==
pipe
);
assert
(
dc
.
pipe
==
nullptr
||
dc
.
pipe
==
pipe
);
StartDecoder
(
*
new
MusicPipe
());
StartDecoder
(
*
new
MusicPipe
());
}
}
...
@@ -1083,9 +1083,9 @@ player::Run()
...
@@ -1083,9 +1083,9 @@ player::Run()
pc
.
Lock
();
pc
.
Lock
();
if
(
queued
)
{
if
(
queued
)
{
assert
(
pc
.
next_song
!=
NULL
);
assert
(
pc
.
next_song
!=
nullptr
);
pc
.
next_song
->
Free
();
pc
.
next_song
->
Free
();
pc
.
next_song
=
NULL
;
pc
.
next_song
=
nullptr
;
}
}
pc
.
state
=
PLAYER_STATE_STOP
;
pc
.
state
=
PLAYER_STATE_STOP
;
...
@@ -1117,7 +1117,7 @@ player_task(gpointer arg)
...
@@ -1117,7 +1117,7 @@ player_task(gpointer arg)
switch
(
pc
.
command
)
{
switch
(
pc
.
command
)
{
case
PLAYER_COMMAND_SEEK
:
case
PLAYER_COMMAND_SEEK
:
case
PLAYER_COMMAND_QUEUE
:
case
PLAYER_COMMAND_QUEUE
:
assert
(
pc
.
next_song
!=
NULL
);
assert
(
pc
.
next_song
!=
nullptr
);
pc
.
Unlock
();
pc
.
Unlock
();
do_play
(
pc
,
dc
,
buffer
);
do_play
(
pc
,
dc
,
buffer
);
...
@@ -1133,9 +1133,9 @@ player_task(gpointer arg)
...
@@ -1133,9 +1133,9 @@ player_task(gpointer arg)
/* fall through */
/* fall through */
case
PLAYER_COMMAND_PAUSE
:
case
PLAYER_COMMAND_PAUSE
:
if
(
pc
.
next_song
!=
NULL
)
{
if
(
pc
.
next_song
!=
nullptr
)
{
pc
.
next_song
->
Free
();
pc
.
next_song
->
Free
();
pc
.
next_song
=
NULL
;
pc
.
next_song
=
nullptr
;
}
}
player_command_finished_locked
(
pc
);
player_command_finished_locked
(
pc
);
...
@@ -1168,12 +1168,12 @@ player_task(gpointer arg)
...
@@ -1168,12 +1168,12 @@ player_task(gpointer arg)
audio_output_all_close
();
audio_output_all_close
();
player_command_finished
(
pc
);
player_command_finished
(
pc
);
return
NULL
;
return
nullptr
;
case
PLAYER_COMMAND_CANCEL
:
case
PLAYER_COMMAND_CANCEL
:
if
(
pc
.
next_song
!=
NULL
)
{
if
(
pc
.
next_song
!=
nullptr
)
{
pc
.
next_song
->
Free
();
pc
.
next_song
->
Free
();
pc
.
next_song
=
NULL
;
pc
.
next_song
=
nullptr
;
}
}
player_command_finished_locked
(
pc
);
player_command_finished_locked
(
pc
);
...
@@ -1194,14 +1194,14 @@ player_task(gpointer arg)
...
@@ -1194,14 +1194,14 @@ player_task(gpointer arg)
void
void
player_create
(
player_control
&
pc
)
player_create
(
player_control
&
pc
)
{
{
assert
(
pc
.
thread
==
NULL
);
assert
(
pc
.
thread
==
nullptr
);
#if GLIB_CHECK_VERSION(2,32,0)
#if GLIB_CHECK_VERSION(2,32,0)
pc
.
thread
=
g_thread_new
(
"player"
,
player_task
,
&
pc
);
pc
.
thread
=
g_thread_new
(
"player"
,
player_task
,
&
pc
);
#else
#else
GError
*
e
=
NULL
;
GError
*
e
=
nullptr
;
pc
.
thread
=
g_thread_create
(
player_task
,
&
pc
,
true
,
&
e
);
pc
.
thread
=
g_thread_create
(
player_task
,
&
pc
,
true
,
&
e
);
if
(
pc
.
thread
==
NULL
)
if
(
pc
.
thread
==
nullptr
)
FatalError
(
"Failed to spawn player task"
,
e
);
FatalError
(
"Failed to spawn player task"
,
e
);
#endif
#endif
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment