- 04 Jun, 2017 1 commit
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Max Kellermann authored
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- 08 May, 2017 1 commit
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Max Kellermann authored
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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- 10 Feb, 2017 1 commit
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Max Kellermann authored
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- 03 Jan, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 03 Dec, 2016 3 commits
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Max Kellermann authored
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Max Kellermann authored
Obsoletes the same variable from AudioConfig.cxx.
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Max Kellermann authored
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- 25 Nov, 2016 1 commit
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Max Kellermann authored
Don't use the global variables in class DecoderBridge; instead, forward these values to the decoder thread via PlayerControl and DecoderControl.
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- 24 Nov, 2016 1 commit
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Max Kellermann authored
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- 07 Nov, 2016 1 commit
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Max Kellermann authored
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- 08 Sep, 2016 1 commit
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Max Kellermann authored
Prepare full C++ exception support in the decoder thread.
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- 01 Mar, 2016 1 commit
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 31 Dec, 2015 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 11 Nov, 2015 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 29 Aug, 2014 1 commit
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Max Kellermann authored
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- 28 Aug, 2014 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 27 Aug, 2014 1 commit
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Max Kellermann authored
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- 12 Aug, 2014 1 commit
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Max Kellermann authored
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- 23 Jan, 2014 1 commit
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 09 Jan, 2014 1 commit
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Max Kellermann authored
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
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- 06 Nov, 2013 1 commit
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Max Kellermann authored
Wake up the PlayerThread only if it is really waiting for the decoder. This greatly reduces the number of system calls in the DecoderThread.
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- 28 Oct, 2013 2 commits
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Max Kellermann authored
Share the Mutex between the DecoderThread and the PlayerThread. This simplifies synchronization between the two threads and fixes a freeze problem: while the PlayerThread waits for the DeocderThread, it cannot answer requests from the main thread, and the main thread will block until the DecoderThread finishes.
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Max Kellermann authored
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- 26 Oct, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 21 Oct, 2013 1 commit
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Max Kellermann authored
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- 17 Oct, 2013 1 commit
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Max Kellermann authored
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- 27 Sep, 2013 4 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 26 Sep, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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