- 25 Apr, 2009 1 commit
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Max Kellermann authored
To determine whether to rewind the current song or to go to the previous song, use a GTimer instead of manually diffing time(NULL).
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- 30 Mar, 2009 1 commit
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Romain Bignon authored
Consume mode removes each song played
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- 27 Mar, 2009 2 commits
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Romain Bignon authored
When single mode is enabled, after current song it stops playback, or it replay same song if repeat mode is activated.
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Romain Bignon authored
The smartstop feature is a way to tell mpd to stop playing after current song. This patche provides: - 'state' command returns 'smartstop' state (1 or 0) - 'smartstop' can activate or not the smartstop state - when song is terminated, mpd stops playing and smartstop is set to 0
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- 13 Mar, 2009 1 commit
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Avuton Olrich authored
This updates the copyright header to all be the same, which is pretty much an update of where to mail request for a copy of the GPL and the years of the MPD project. This also puts all committers under 'The Music Player Project' umbrella. These entries should go individually in the AUTHORS file, for consistancy.
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- 11 Feb, 2009 1 commit
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Max Kellermann authored
When MPD is not playing, it may still remember which is the "current" song. When you switch to "random" mode, MPD will always start playing exactly this song. This defies the goal of "random" mode a little. Clear the "current" song when MPD is not playing during the "random" mode switch.
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- 09 Feb, 2009 2 commits
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Vladimir S Eremin authored
Check if the "current+1" position is actually valid.
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Vladimir S Eremin authored
In random mode, this patch allows clients to see the "next song" in the queue.
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- 04 Feb, 2009 8 commits
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Max Kellermann authored
Removed the explicit "playlist:" prefix from all log messages.
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Max Kellermann authored
Pass constant playlist objects to functions which do not modify it.
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Max Kellermann authored
Moved functions for playlist editing (append, delete, shuffle, move) to playlist_edit.c.
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Max Kellermann authored
Moved handlers for control commands (play, stop, next, prev) to playlist_control.c.
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Max Kellermann authored
Don't call syncPlaylistWithQueue() in nextSongInPlaylist() and previousSongInPlaylist(). This is a relic from the time when there was no event, and was a workaround to the timing problem.
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Max Kellermann authored
Export the "g_playlist" variable, and pass it to all playlist functions. This way, we can split playlist.c easier into separate parts. The code which initializes the singleton variable is moved to playlist_global.c.
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Max Kellermann authored
Moved everything related to saving or loading the playlist from/to the state file to playlist_state.c.
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Max Kellermann authored
Before every operation which modifies the playlist, remember a pointer to the song struct. After the modification, determine the "next song" again, and if it differs, dequeue and queue the new song. This removes a lot of complexity from the playlist update code, and makes it more robust.
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- 30 Jan, 2009 1 commit
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Max Kellermann authored
This fixes an assertion failure: when the last song in the playlist was playing, and you deleted it, MPD aborted.
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- 25 Jan, 2009 5 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Both are unused.
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Max Kellermann authored
This function shuffles the last song of a range. This is used by addSongToPlaylist().
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Max Kellermann authored
Don't declare and export variables specific to stored playlists in playlist.c/playlist.h.
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- 24 Jan, 2009 6 commits
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Max Kellermann authored
Now playlist.c does not contain any protocol specific code anymore.
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Max Kellermann authored
No CamelCase and no typedefs.
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Max Kellermann authored
Replaced several wrapper functions from playlist.c, and make command.c use the queue print functions directly.
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Max Kellermann authored
To allow code outside playlist.c to access the "queue" object, provide a function which returns a const pointer.
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Max Kellermann authored
No typedefs.
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Max Kellermann authored
Moved the 2 remaining global variables into the playlist struct.
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- 23 Jan, 2009 12 commits
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Max Kellermann authored
When the playlist was loaded from the state file, the order numbers were the same as the positions. In random mode, we need to shuffle the queue order. To accomplish that, call setPlaylistRandomStatus() at the end of readPlaylistState(), and do a fresh shuffle.
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Max Kellermann authored
song_id_to_position() is only a wrapper for queue_id_to_position().
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Max Kellermann authored
When MPD is not playing while in random mode, and the client issues the "clear" command, MPD crashes in stopPlaylist(), or more exactly, in queue_order_to_position(-1). Exit from stopPlaylist() if MPD isn't playing.
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Max Kellermann authored
Create a new library which saves/loads the queue to/from the state file.
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Max Kellermann authored
PlaylistInfo() (notice the capital 'P') sends a stored playlist to the client. Move it to a separate library, where all the code which glues the playlist and the MPD protocol together will live.
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Max Kellermann authored
Moved protocol printing functions which operate on the queue to queue_print.c.
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Max Kellermann authored
The LocateTagItem objects are not modified.
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Max Kellermann authored
swapSongs() is only a wrapper for queue_swap().
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Max Kellermann authored
When you delete a song from the playlist which was paused, MPD forgot that it was paused and started playing the next song.
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Max Kellermann authored
The playlist.c source is currently quite hard to understand. I have managed to wrap my head around it, and this patch attempts to explain it to the next guy.
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Max Kellermann authored
The function playPlaylistIfPlayerStopped() is only called when the player thread is stopped. Converted that runtime check into an assertion, and remove one indent level.
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Max Kellermann authored
One of the previous patches removed the "random" mode check from nextSongInPlaylist(), which caused a shuffle whenever MPD wrapped to the first song in "repeat" mode. Re-add that "random" check.
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