1. 17 Feb, 2010 3 commits
    • Max Kellermann's avatar
      replay_gain: reimplement as a filter plugin · 752dfb3d
      Max Kellermann authored
      Apply the replay gain in the output thread.  This means a new setting
      will be active instantly, without going through the whole music pipe.
      And we might have different replay gain settings for each audio output
      device.
      752dfb3d
    • Max Kellermann's avatar
      replay_gain_info: allocate the struct statically · 5e0117b4
      Max Kellermann authored
      Don't allocate each replay_gain_info object on the heap.  Those
      objects who held a pointer now store a full replay_gain_info object.
      This reduces the number of allocations and heap fragmentation.
      5e0117b4
    • Max Kellermann's avatar
      replay_gain_info: use INFINITY to mark undefined values · c05e6a12
      Max Kellermann authored
      The previous patch not only moved code, it also changed the check.
      Negative gain values seem to be valid after all, there just was the
      "magic" value 0.0 which means "not available".  This patch changes the
      "magic" value to "INFINITY", and uses the C99 function isinf() to
      check.  It might have been a better idea to use "NAN", but the "NAN"
      macro is a GNU extension.
      c05e6a12
  2. 15 Feb, 2010 3 commits
  3. 08 Feb, 2010 6 commits
  4. 02 Feb, 2010 1 commit
  5. 28 Jan, 2010 1 commit
  6. 20 Jan, 2010 3 commits
  7. 18 Jan, 2010 9 commits
  8. 17 Jan, 2010 10 commits
  9. 16 Jan, 2010 4 commits