- 31 Oct, 2018 1 commit
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Max Kellermann authored
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- 23 Jun, 2018 1 commit
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Max Kellermann authored
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- 22 Jun, 2018 1 commit
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Max Kellermann authored
Make all uses of MusicChunk safe.
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- 03 Jan, 2018 1 commit
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Max Kellermann authored
The output plugin shall decide whether to insert silence or do nothing at all. The ALSA output plugin has already implemented this. Inserting silence is not necessary or helpful for some plugins, and may even hurt them (e.g. "recorder").
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- 30 Dec, 2017 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 20 Dec, 2017 1 commit
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Max Kellermann authored
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- 03 Dec, 2017 2 commits
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Max Kellermann authored
This fixes spurious replay gain logs when the player inserts silence chunks, because those silence chunks had no replay gain attached, resetting the ReplayGainFilter state, flipping it forth and back.
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Max Kellermann authored
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- 08 May, 2017 1 commit
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Max Kellermann authored
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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- 03 Jan, 2017 1 commit
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Max Kellermann authored
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- 23 Nov, 2016 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 17 Mar, 2015 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 29 Aug, 2014 1 commit
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Max Kellermann authored
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- 12 Aug, 2014 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 28 Oct, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 25 Oct, 2013 1 commit
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Max Kellermann authored
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- 19 Oct, 2013 1 commit
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Max Kellermann authored
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- 02 Oct, 2013 1 commit
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Max Kellermann authored
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- 26 Sep, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 03 Aug, 2013 1 commit
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Max Kellermann authored
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- 30 Jul, 2013 1 commit
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Max Kellermann authored
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- 04 Jan, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 02 May, 2010 2 commits
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Max Kellermann authored
Remove cross_fade_apply(), and call pcm_mix() in the output thread, mixing the chunk and chunk->other together.
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Max Kellermann authored
Preparation for cross-fading support in the output thread.
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- 17 Feb, 2010 1 commit
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Max Kellermann authored
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 13 Mar, 2009 1 commit
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Avuton Olrich authored
This updates the copyright header to all be the same, which is pretty much an update of where to mail request for a copy of the GPL and the years of the MPD project. This also puts all committers under 'The Music Player Project' umbrella. These entries should go individually in the AUTHORS file, for consistancy.
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- 10 Mar, 2009 1 commit
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Max Kellermann authored
A larger chunk size means less overhead for managing them. 4 kB seems to be a reasonable choice: it contains 23 ms of 44.1 kHz 16 bit stereo data, or 3 ms of 192 kHz 24 bit stereo data. The original value of 1020 seemed to be too small, there were quite a lot of system calls and context switches.
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