- 18 Nov, 2008 1 commit
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Max Kellermann authored
The chunk index passed to successor() must be valid, i.e. it must be smaller than num_chunks.
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- 13 Nov, 2008 3 commits
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Max Kellermann authored
When a CANCEL command is received, the player should drop all chunks of the next song. Added new funciton music_pipe_chop() which is used for that.
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Max Kellermann authored
Provide a debug function which asserts on the sample format of all chunks. Call this function in each iteration of the player main loop.
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Max Kellermann authored
Added an additional assertion which checks partial frames in the existing tail chunk.
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- 02 Nov, 2008 13 commits
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Max Kellermann authored
Each music chunk can now carry a tag object. Decoder plugins which support it (e.g. oggvorbis) may use this to inject decoded tags into their output.
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Max Kellermann authored
These two functions will care about memory allocation and deallocation in the future.
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Max Kellermann authored
The name "num_chunks" expresses the meaning of the variable better.
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Max Kellermann authored
Rename all variables and struct members.
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Max Kellermann authored
Don't bother to pass these values as parameters to tail_chunk().
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Max Kellermann authored
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Max Kellermann authored
Last music_pipe rename patch: renamed the global variable (singleton).
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Max Kellermann authored
Eliminate the deprecated utils.h memory allocation functions.
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Max Kellermann authored
.. and rename dc.audioFormat to dc.in_audio_format. The music pipe does not need to know the audio format, and its former "audioFormat" property indicated the format of the most recently added chunk, which might be confusing when you are reading the oldest chunks.
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Max Kellermann authored
Don't make tail_chunk() calculate the frame size again.
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Max Kellermann authored
Rename all functions to the new prefix.
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Max Kellermann authored
.. and rename ob_chunk to struct music_chunk.
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Max Kellermann authored
No CamelCase in the file name. The output_buffer struct is going to be renamed to music_pipe. There are so many buffer levels in MPD, and calling this one "output buffer" is wrong, because it's not the last buffer before the music reaches the output devices.
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- 23 Oct, 2008 1 commit
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Max Kellermann authored
Splitting a frame between two buffer chunks causes distortion in the output. MPD used to assume that the chunk size 1020 would never cause splitted frames, but that isn't the case for 24 bit stereo (127.5 frames), and even less for files with even more channels.
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- 11 Oct, 2008 1 commit
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Max Kellermann authored
The function ob_is_empty() is called very often. It's worth it to convert it to an inline function.
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- 08 Oct, 2008 3 commits
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Max Kellermann authored
"bool" should be used in C99 programs for boolean values.
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Max Kellermann authored
When there are standardized headers, use these instead of the bloated os_compat.h.
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Max Kellermann authored
Typedefs shouldn't be used, use the bare struct names instead.
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- 29 Sep, 2008 1 commit
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Max Kellermann authored
Do full C99 integer type conversion in all modules which were not touched by Eric's merged patch.
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- 26 Aug, 2008 8 commits
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Max Kellermann authored
This releases several include file dependencies. As a side effect, "CHUNK_SIZE" isn't defined by decoder_api.h anymore, so we have to define it directly in the plugins which need it. It just isn't worth it to add it to the decoder plugin API.
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Max Kellermann authored
Since we moved all PCM conversions to decoder_data(), the attribute convState isn't being used anymore by the OutputBuffer code. Move it to struct decoder.
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Max Kellermann authored
Code simplification: since we are not using in-band signalling with the chunk index anymore, we can just return a pointer to the tail chunk instead of the index.
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Max Kellermann authored
OutputBuffer should be a more generic low-level library, without dependencies to the other headers. This patch adds the field "notify", which is used to signal the player thread. It is passed in the constructor, and removes the need to compile with the decode.h header.
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Max Kellermann authored
Moved all of the player-waiting code to decoder_data(), to make OutputBuffer more generic.
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Max Kellermann authored
Don't use wrappers like player_wakeup_decoder_nb(). These have been wrappers calling notify.c functions, for compatibility with the existing code when we migrated to notify.c.
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Max Kellermann authored
dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable.
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Max Kellermann authored
Much of the existing code queries all three variables sequentially. Since only one of them can be set at a time, this can be optimized and unified by merging all of them into one enum variable. Later, the "command" checks can be expressed in a "switch" statement.
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- 15 Apr, 2008 1 commit
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Max Kellermann authored
In lazy mode (previously the default), outputBuffer.c only wakes up the player when it was previously empty. That caused a deadlock when the player was waiting for buffered_before_play, since the decoder wouldn't wake up the player when buffered_before_play was reached. In non-lazy mode, always wake up the player when a new chunk was decoded. git-svn-id: https://svn.musicpd.org/mpd/trunk@7364 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 13 Apr, 2008 3 commits
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Eric Wong authored
We had functions names varied between outputBufferFoo, fooOutputBuffer, and output_buffer_foo That was too confusing for my little brain to handle. And the global variable was somehow named 'cb' instead of the more obvious 'ob'... git-svn-id: https://svn.musicpd.org/mpd/trunk@7355 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
All of our main singleton data structures are implicitly shared, so there's no reason to keep passing them around and around in the stack and making our internal API harder to deal with. git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
This at least makes the argument list to a lot of our plugin functions shorter and removes a good amount of line nois^W^Wcode, hopefully making things easier to read and follow. git-svn-id: https://svn.musicpd.org/mpd/trunk@7353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 12 Apr, 2008 5 commits
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Max Kellermann authored
Since tailChunk() automatically flushes full buffers, we do not have to check this in every iteration of sendDataToOutputBuffer(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7343 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
We can also get rid of one the two variables. git-svn-id: https://svn.musicpd.org/mpd/trunk@7341 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
Checking dc->stop in the while condition and again after the while loop costs some CPU cycles we should save. git-svn-id: https://svn.musicpd.org/mpd/trunk@7340 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
OutputBuffer.currentChunk contains redundant data: it is either -1 when there is no chunk which is currently being written, or it equals "end". If we always keep chunk[end] in a valid state, we can remove OutputBuffer.currentChunk. This patch may look a bit clumsy, especially flushOutputBuffer(), but that will be fixed later with an major OutputBuffer API overhaul. git-svn-id: https://svn.musicpd.org/mpd/trunk@7339 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
output_buffer_expand() moves the cb->end to the new position (only its current successor is allowed) and wakes up the player if is waiting for the decoder. This simplifies flushOutputBuffer(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7338 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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