- 02 Jan, 2018 20 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Fixes another crash bug caused by commit 64d141f7
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Max Kellermann authored
Fixes crash bug caused by commit 64d141f7
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Max Kellermann authored
Caused by commit 64d141f7 This wasn't a serious memory leak, because after a mount failure, MPD would abort anyway, which is subject to the next commit.
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Max Kellermann authored
This source file isn't compiled when the database is disabled.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 01 Jan, 2018 7 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
release v0.20.14
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Max Kellermann authored
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loujine authored
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- 30 Dec, 2017 5 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 29 Dec, 2017 5 commits
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Max Kellermann authored
When the decoder is still starting up while we handle a SEEK, finish the "player SEEK" immediately and re-enter the player loop, being able to handle commands (and even cancel the pending seek). This is the first part in a series of patches to solve the "blocking input blocks decoder, blocks player, blocks the main thread" problem. There are many other blocking code locations left, and the main thread isn't non-blocking either because it waits for "seeking" to become false.
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Max Kellermann authored
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Max Kellermann authored
This declaration is obsolete because MPD has switched on RTTI long ago.
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Max Kellermann authored
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Max Kellermann authored
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- 28 Dec, 2017 2 commits
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Max Kellermann authored
The STOP, EXIT and CLOSE_AUDIO commands are not finished here; they are propagated to PlayerControl::RunThread() where the outputs.Cancel() call will be done again.
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Max Kellermann authored
Allows signalling a failed seek, and replaces several redundant command checks after the ProcessCommand() call.
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- 27 Dec, 2017 1 commit
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Max Kellermann authored
Decouple this function from player command execution.
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