- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 27 Aug, 2014 1 commit
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Max Kellermann authored
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- 12 Aug, 2014 1 commit
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Max Kellermann authored
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- 23 Jan, 2014 1 commit
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 28 Nov, 2013 1 commit
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Max Kellermann authored
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- 13 Nov, 2013 3 commits
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Max Kellermann authored
This commit adds the basic infrastructure for reporting bugs from DecoderAPI.cxx via DecoderThread.cxx to DecoderControl.
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Max Kellermann authored
Reduce header dependencies and allow it to be nullptr to disable it.
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Max Kellermann authored
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- 06 Nov, 2013 1 commit
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Max Kellermann authored
Must hold the Mutex to signal the Cond object safely.
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- 28 Oct, 2013 1 commit
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Max Kellermann authored
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- 25 Oct, 2013 1 commit
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Max Kellermann authored
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- 23 Oct, 2013 1 commit
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Max Kellermann authored
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- 21 Oct, 2013 1 commit
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Max Kellermann authored
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- 19 Oct, 2013 1 commit
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Max Kellermann authored
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- 02 Oct, 2013 1 commit
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Max Kellermann authored
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- 30 Jul, 2013 1 commit
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Max Kellermann authored
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- 28 Jul, 2013 1 commit
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Max Kellermann authored
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- 08 Apr, 2013 1 commit
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Max Kellermann authored
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- 30 Jan, 2013 1 commit
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Max Kellermann authored
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- 04 Jan, 2013 4 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 02 Jan, 2013 1 commit
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Max Kellermann authored
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- 21 Sep, 2011 2 commits
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Max Kellermann authored
When playing a CUE track, the player thread waited for the decoder to become ready, and then sent a SEEK command to the beginning of the CUE track. If that is near the start of the song file, and the track is short enough, the decoder could have finished decoding already at that point, and seeking fails. This commit makes this initial seek more robust: instead of letting the player thread deal with the difficult timings, let the decoder API emulate a SEEK command, and return it to the decoder plugin, as soon as the plugin finishes its initialization.
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Max Kellermann authored
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- 14 Sep, 2011 1 commit
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Max Kellermann authored
This is not necessary since all relevant input plugins have been moved to the I/O thread, and there is no remaining useful buffer() implementation. This also fixes a busy loop when playing radio.
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 17 Feb, 2010 1 commit
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Max Kellermann authored
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
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- 04 Jan, 2010 2 commits
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Max Kellermann authored
The replay_gain_state struct holds the precalculated scale factor, which is removed from struct replay_gain_info.
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Max Kellermann authored
This function replaces the replay_gain_info parameter for decoder_data(). This allows the decoder to announce replay gain changes, instead of having to pass the same object over and over.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 26 Dec, 2009 1 commit
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Max Kellermann authored
Remove the data_time parameter from decoder_data(). This patch eliminates the timestamp counting in most decoder plugins, because the MPD core will do it automatically by default.
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- 31 Oct, 2009 1 commit
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Max Kellermann authored
Allocate a decoder_control object where needed, and pass it around. This will allow more than one decoder thread one day.
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- 13 Apr, 2009 1 commit
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Max Kellermann authored
When a new song starts playing, send its tag (song->tag) to the music pipe. This allows output plugins to render tags for all songs, not only those with embedded tags understood by the decoder plugin.
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- 13 Mar, 2009 1 commit
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Avuton Olrich authored
This updates the copyright header to all be the same, which is pretty much an update of where to mail request for a copy of the GPL and the years of the MPD project. This also puts all committers under 'The Music Player Project' umbrella. These entries should go individually in the AUTHORS file, for consistancy.
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- 05 Mar, 2009 2 commits
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Max Kellermann authored
Turn the music_pipe into a simple music_chunk queue. The music_chunk allocation code is moved to music_buffer, and is now managed with a linked list instead of a ring buffer. Two separate music_pipe objects are used by the decoder for the "current" and the "next" song, which greatly simplifies the cross-fading code.
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Max Kellermann authored
Added music_pipe_allocate(), music_pipe_push() and music_pipe_cancel(). Those functions allow the caller (decoder thread in this case) to do its own chunk management. The functions music_pipe_flush() and music_pipe_tag() can now be removed.
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- 15 Feb, 2009 1 commit
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Max Kellermann authored
The decoder_plugin struct is used by both the MPD core and the decoder plugin implementations. Move it to a shared header file, to minimize header dependencies.
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