- 21 Feb, 2014 1 commit
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Max Kellermann authored
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- 28 Jan, 2014 1 commit
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Max Kellermann authored
Another big chunk of code for multi-player support.
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 09 Jan, 2014 1 commit
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Max Kellermann authored
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
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- 28 Nov, 2013 1 commit
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Max Kellermann authored
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- 28 Oct, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 26 Oct, 2013 1 commit
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Max Kellermann authored
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- 21 Oct, 2013 1 commit
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Max Kellermann authored
Finally restores an important feature that has been broken for several months when the PlayerThread started working with Song copies instead of pointers to the Queue's Song instances (commit e96779de).
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- 19 Oct, 2013 1 commit
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Max Kellermann authored
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- 17 Oct, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 27 Sep, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 04 Sep, 2013 1 commit
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Max Kellermann authored
Replaces GLib's GError.
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- 28 Jul, 2013 1 commit
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Max Kellermann authored
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- 27 Jan, 2013 1 commit
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Max Kellermann authored
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- 25 Jan, 2013 1 commit
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Max Kellermann authored
This fixes a deadlock bug introduced by 18076ac9. After all, the second Cond was necessary. The problem: two threads can wait for a signal at the same time. The player thread waits for the output thread to finish playback. The main thread waits for the player thread to complete a command. The output thread finishes playback, and sends a signal, which unfortunately does not wake up the player thread, but the main thread. The main thread sees that the command is still not finished, and waits again. The signal is lost forever, and MPD is deadlocked.
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- 20 Jan, 2013 1 commit
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Max Kellermann authored
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- 15 Jan, 2013 1 commit
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Max Kellermann authored
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- 10 Jan, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
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Max Kellermann authored
Don't let the "client" pass its own GCond. This was not used consistently.
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- 09 Jan, 2013 1 commit
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Max Kellermann authored
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- 07 Jan, 2013 1 commit
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Max Kellermann authored
Fixes build problems with mingw32.
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- 04 Jan, 2013 4 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 27 Sep, 2012 1 commit
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Max Kellermann authored
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- 25 Aug, 2012 1 commit
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Max Kellermann authored
This commit reimplements the core of the "single" mode. Instead of doing the detection in the playlist code from the outside, it is moved to the player thread, which gets a new option called "border_pause". It will now pause playback exactly at the beginning of the new song, making the feature more reliable. Now that the player thread knows what will happen, it can suppress cross-fading. Fixes mantis tickets 0003055 and 0003166.
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- 15 Aug, 2012 1 commit
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Max Kellermann authored
Make sure the player "owns" the next_song object, so nobody else can free it.
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- 08 Aug, 2012 5 commits
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Max Kellermann authored
Rewrite of the pc_get_error_message() function, now using a GError object instead of the complicated "errored_song" attribute.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 05 Oct, 2011 1 commit
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Max Kellermann authored
Now that the player thread can handle SEEK commands while not (yet) playing, we can remove the "pc.state" check from pc_seek().
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- 31 Mar, 2011 1 commit
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Jonathan Neuschäfer authored
These fixes were mostly generated with `codespell' [0] and manually reviewed. [0] http://git.profusion.mobi/cgit.cgi/lucas/codespell/
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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