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Jacob Vosmaer authored
In e068d62a I added code that zeros the remainder of the output buffer if there are not enough input frames available. I have now learned that we can signal to the caller of the render callback how much data is in the output buffers. In practice, the input buffer is so large that it does not matter so much how we handle input buffer underruns, but I suppose that saying 'there is no data' is better than 'here is some silence for you'.
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