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Max Kellermann authored
The STOP, EXIT and CLOSE_AUDIO commands are not finished here; they are propagated to PlayerControl::RunThread() where the outputs.Cancel() call will be done again.
e31abe6d
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Control.cxx | ||
Control.hxx | ||
CrossFade.cxx | ||
CrossFade.hxx | ||
Listener.hxx | ||
Thread.cxx | ||
Thread.hxx |