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Eric Pouech authored
On top of being closer to native behavior, this helps some games where: - they use dbghelp to gather information of where they generate exceptions, - they generate exception in the game play, - and refresh their list of loaded modules in dbghelp. This can generate some delays (~2ms per module), which affects game play (freeze, slugginess...). Credit to Paul Gofman for triaging this. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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