dbghelp: Fix some tests for SymLoadModule*().
On top of being closer to native behavior, this helps some
games where:
- they use dbghelp to gather information of where they generate exceptions,
- they generate exception in the game play,
- and refresh their list of loaded modules in dbghelp.
This can generate some delays (~2ms per module), which affects
game play (freeze, slugginess...).
Credit to Paul Gofman for triaging this.
Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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