• Henri Verbeet's avatar
    wined3d: Allow the first render target to be set to NULL. · 1a786678
    Henri Verbeet authored
    Note that it still isn't necessarily safe to render in this case, because
    there are places where we assume the first render target is always non-NULL in
    order to determine e.g. framebuffer dimensions. It's now the responsibility of
    the caller to ensure that doesn't happen.
    1a786678
device.c 123 KB