• Raphael Junqueira's avatar
    - implemented render to surfaces (and render to new rendertargets) · 3cae8cfa
    Raphael Junqueira authored
      using glx pbuffers (with a useful debug code to display rendered
      surface into window drawable)
    - better cubetextures
    - split utilities functions into utils.c and added more
    - more readable debug again
    - a better caps code (not perfect but i'll use glx code later)
    - use of the new caps code
    - begin of UpdateTexture
    - begin of Cursor support
    - cleaning most of deprecated #if 0/#endif
    - correct some lockable/unlockable behavior
    - correct some returns code
    3cae8cfa
volumetexture.c 10.5 KB