• Raphael Junqueira's avatar
    - Fix compilation again using olders GL headers · d52c5080
    Raphael Junqueira authored
      (glCompressedTexImage2DARB problem).
    - Fix typo on constant.
    - Detection of NVidia texture_shader and register_combiners
      extensions.
    - Begin to implement BUMPMAPPING using NVidia Texture shader extension
      (not really working for now).
    d52c5080
d3d8_private.h 68.5 KB