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wine
wine-cw
Commits
0fbb9842
Commit
0fbb9842
authored
Sep 17, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 17, 2012
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Plain Diff
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
parent
d574d639
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Showing
5 changed files
with
95 additions
and
1 deletion
+95
-1
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+1
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-0
shader.c
dlls/wined3d/shader.c
+49
-0
shader_sm4.c
dlls/wined3d/shader_sm4.c
+42
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
0fbb9842
...
...
@@ -5099,6 +5099,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_CRS */
shader_hw_map2gl
,
/* WINED3DSIH_CUT */
NULL
,
/* WINED3DSIH_DCL */
shader_hw_nop
,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */
shader_hw_nop
,
/* WINED3DSIH_DCL_VERTICES_OUT */
shader_hw_nop
,
/* WINED3DSIH_DEF */
shader_hw_nop
,
/* WINED3DSIH_DEFB */
shader_hw_nop
,
...
...
dlls/wined3d/glsl_shader.c
View file @
0fbb9842
...
...
@@ -5031,6 +5031,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_CRS */
shader_glsl_cross
,
/* WINED3DSIH_CUT */
NULL
,
/* WINED3DSIH_DCL */
shader_glsl_nop
,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */
shader_glsl_nop
,
/* WINED3DSIH_DCL_VERTICES_OUT */
shader_glsl_nop
,
/* WINED3DSIH_DEF */
shader_glsl_nop
,
/* WINED3DSIH_DEFB */
shader_glsl_nop
,
...
...
dlls/wined3d/shader.c
View file @
0fbb9842
...
...
@@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_CRS */
"crs"
,
/* WINED3DSIH_CUT */
"cut"
,
/* WINED3DSIH_DCL */
"dcl"
,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */
"dcl_inputPrimitive"
,
/* WINED3DSIH_DCL_VERTICES_OUT */
"dcl_maxOutputVertexCount"
,
/* WINED3DSIH_DEF */
"def"
,
/* WINED3DSIH_DEFB */
"defb"
,
...
...
@@ -1241,6 +1242,49 @@ static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst
if
(
mmask
)
FIXME
(
"_unrecognized_modifier(%#x)"
,
mmask
);
}
static
void
shader_dump_primitive_type
(
enum
wined3d_primitive_type
primitive_type
)
{
switch
(
primitive_type
)
{
case
WINED3D_PT_UNDEFINED
:
TRACE
(
"undefined"
);
break
;
case
WINED3D_PT_POINTLIST
:
TRACE
(
"pointlist"
);
break
;
case
WINED3D_PT_LINELIST
:
TRACE
(
"linelist"
);
break
;
case
WINED3D_PT_LINESTRIP
:
TRACE
(
"linestrip"
);
break
;
case
WINED3D_PT_TRIANGLELIST
:
TRACE
(
"trianglelist"
);
break
;
case
WINED3D_PT_TRIANGLESTRIP
:
TRACE
(
"trianglestrip"
);
break
;
case
WINED3D_PT_TRIANGLEFAN
:
TRACE
(
"trianglefan"
);
break
;
case
WINED3D_PT_LINELIST_ADJ
:
TRACE
(
"linelist_adj"
);
break
;
case
WINED3D_PT_LINESTRIP_ADJ
:
TRACE
(
"linestrip_adj"
);
break
;
case
WINED3D_PT_TRIANGLELIST_ADJ
:
TRACE
(
"trianglelist_adj"
);
break
;
case
WINED3D_PT_TRIANGLESTRIP_ADJ
:
TRACE
(
"trianglestrip_adj"
);
break
;
default:
TRACE
(
"<unrecognized_primitive_type %#x>"
,
primitive_type
);
break
;
}
}
static
void
shader_trace_init
(
const
struct
wined3d_shader_frontend
*
fe
,
void
*
fe_data
,
const
DWORD
*
byte_code
)
{
struct
wined3d_shader_version
shader_version
;
...
...
@@ -1322,6 +1366,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
TRACE
(
" "
);
shader_dump_dst_param
(
&
ins
.
declaration
.
semantic
.
reg
,
&
shader_version
);
}
else
if
(
ins
.
handler_idx
==
WINED3DSIH_DCL_INPUT_PRIMITIVE
)
{
TRACE
(
"%s "
,
shader_opcode_names
[
ins
.
handler_idx
]);
shader_dump_primitive_type
(
ins
.
declaration
.
primitive_type
);
}
else
if
(
ins
.
handler_idx
==
WINED3DSIH_DCL_VERTICES_OUT
)
{
TRACE
(
"%s %u"
,
shader_opcode_names
[
ins
.
handler_idx
],
ins
.
declaration
.
count
);
...
...
dlls/wined3d/shader_sm4.c
View file @
0fbb9842
...
...
@@ -28,6 +28,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
#define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
...
...
@@ -98,6 +101,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_USHR
=
0x55
,
WINED3D_SM4_OP_UTOF
=
0x56
,
WINED3D_SM4_OP_XOR
=
0x57
,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE
=
0x5d
,
WINED3D_SM4_OP_DCL_VERTICES_OUT
=
0x5e
,
};
...
...
@@ -112,6 +116,15 @@ enum wined3d_sm4_register_type
WINED3D_SM4_RT_NULL
=
0xd
,
};
enum
wined3d_sm4_input_primitive_type
{
WINED3D_SM4_INPUT_PT_POINT
=
0x1
,
WINED3D_SM4_INPUT_PT_LINE
=
0x2
,
WINED3D_SM4_INPUT_PT_TRIANGLE
=
0x3
,
WINED3D_SM4_INPUT_PT_LINEADJ
=
0x6
,
WINED3D_SM4_INPUT_PT_TRIANGLEADJ
=
0x7
,
};
enum
wined3d_sm4_immconst_type
{
WINED3D_SM4_IMMCONST_SCALAR
=
0x1
,
...
...
@@ -200,6 +213,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{
WINED3D_SM4_OP_USHR
,
WINED3DSIH_USHR
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_UTOF
,
WINED3DSIH_UTOF
,
"F"
,
"U"
},
{
WINED3D_SM4_OP_XOR
,
WINED3DSIH_XOR
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE
,
WINED3DSIH_DCL_INPUT_PRIMITIVE
,
""
,
""
},
{
WINED3D_SM4_OP_DCL_VERTICES_OUT
,
WINED3DSIH_DCL_VERTICES_OUT
,
""
,
""
},
};
...
...
@@ -221,6 +235,18 @@ static const enum wined3d_shader_register_type register_type_table[] =
/* WINED3D_SM4_RT_NULL */
WINED3DSPR_NULL
,
};
static
const
enum
wined3d_primitive_type
input_primitive_type_table
[]
=
{
/* UNKNOWN */
WINED3D_PT_UNDEFINED
,
/* WINED3D_SM4_INPUT_PT_POINT */
WINED3D_PT_POINTLIST
,
/* WINED3D_SM4_INPUT_PT_LINE */
WINED3D_PT_LINELIST
,
/* WINED3D_SM4_INPUT_PT_TRIANGLE */
WINED3D_PT_TRIANGLELIST
,
/* UNKNOWN */
WINED3D_PT_UNDEFINED
,
/* UNKNOWN */
WINED3D_PT_UNDEFINED
,
/* WINED3D_SM4_INPUT_PT_LINEADJ */
WINED3D_PT_LINELIST_ADJ
,
/* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */
WINED3D_PT_TRIANGLELIST_ADJ
,
};
static
const
struct
sysval_map
sysval_map
[]
=
{
{
WINED3D_SV_DEPTH
,
WINED3DSPR_DEPTHOUT
,
0
},
...
...
@@ -536,7 +562,22 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
FIXME
(
"Skipping modifier 0x%08x.
\n
"
,
modifier
);
}
if
(
opcode
==
WINED3D_SM4_OP_DCL_VERTICES_OUT
)
if
(
opcode
==
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE
)
{
enum
wined3d_sm4_input_primitive_type
primitive_type
;
primitive_type
=
(
opcode_token
&
WINED3D_SM4_PRIMITIVE_TYPE_MASK
)
>>
WINED3D_SM4_PRIMITIVE_TYPE_SHIFT
;
if
(
primitive_type
>=
sizeof
(
input_primitive_type_table
)
/
sizeof
(
*
input_primitive_type_table
))
{
FIXME
(
"Unhandled input primitive type %#x.
\n
"
,
primitive_type
);
ins
->
declaration
.
primitive_type
=
WINED3D_PT_UNDEFINED
;
}
else
{
ins
->
declaration
.
primitive_type
=
input_primitive_type_table
[
primitive_type
];
}
}
else
if
(
opcode
==
WINED3D_SM4_OP_DCL_VERTICES_OUT
)
{
ins
->
declaration
.
count
=
*
p
++
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
0fbb9842
...
...
@@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_CRS
,
WINED3DSIH_CUT
,
WINED3DSIH_DCL
,
WINED3DSIH_DCL_INPUT_PRIMITIVE
,
WINED3DSIH_DCL_VERTICES_OUT
,
WINED3DSIH_DEF
,
WINED3DSIH_DEFB
,
...
...
@@ -667,6 +668,7 @@ struct wined3d_shader_instruction
union
{
struct
wined3d_shader_semantic
semantic
;
enum
wined3d_primitive_type
primitive_type
;
UINT
count
;
}
declaration
;
};
...
...
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