Commit 0fbb9842 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Recognize the SM4 dcl_inputPrimitive opcode.

parent d574d639
...@@ -5099,6 +5099,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL ...@@ -5099,6 +5099,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_CRS */ shader_hw_map2gl, /* WINED3DSIH_CRS */ shader_hw_map2gl,
/* WINED3DSIH_CUT */ NULL, /* WINED3DSIH_CUT */ NULL,
/* WINED3DSIH_DCL */ shader_hw_nop, /* WINED3DSIH_DCL */ shader_hw_nop,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
/* WINED3DSIH_DEF */ shader_hw_nop, /* WINED3DSIH_DEF */ shader_hw_nop,
/* WINED3DSIH_DEFB */ shader_hw_nop, /* WINED3DSIH_DEFB */ shader_hw_nop,
......
...@@ -5031,6 +5031,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -5031,6 +5031,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_CRS */ shader_glsl_cross, /* WINED3DSIH_CRS */ shader_glsl_cross,
/* WINED3DSIH_CUT */ NULL, /* WINED3DSIH_CUT */ NULL,
/* WINED3DSIH_DCL */ shader_glsl_nop, /* WINED3DSIH_DCL */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
/* WINED3DSIH_DEF */ shader_glsl_nop, /* WINED3DSIH_DEF */ shader_glsl_nop,
/* WINED3DSIH_DEFB */ shader_glsl_nop, /* WINED3DSIH_DEFB */ shader_glsl_nop,
......
...@@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] = ...@@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_CRS */ "crs", /* WINED3DSIH_CRS */ "crs",
/* WINED3DSIH_CUT */ "cut", /* WINED3DSIH_CUT */ "cut",
/* WINED3DSIH_DCL */ "dcl", /* WINED3DSIH_DCL */ "dcl",
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount", /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* WINED3DSIH_DEF */ "def", /* WINED3DSIH_DEF */ "def",
/* WINED3DSIH_DEFB */ "defb", /* WINED3DSIH_DEFB */ "defb",
...@@ -1241,6 +1242,49 @@ static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst ...@@ -1241,6 +1242,49 @@ static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst
if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask); if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
} }
static void shader_dump_primitive_type(enum wined3d_primitive_type primitive_type)
{
switch (primitive_type)
{
case WINED3D_PT_UNDEFINED:
TRACE("undefined");
break;
case WINED3D_PT_POINTLIST:
TRACE("pointlist");
break;
case WINED3D_PT_LINELIST:
TRACE("linelist");
break;
case WINED3D_PT_LINESTRIP:
TRACE("linestrip");
break;
case WINED3D_PT_TRIANGLELIST:
TRACE("trianglelist");
break;
case WINED3D_PT_TRIANGLESTRIP:
TRACE("trianglestrip");
break;
case WINED3D_PT_TRIANGLEFAN:
TRACE("trianglefan");
break;
case WINED3D_PT_LINELIST_ADJ:
TRACE("linelist_adj");
break;
case WINED3D_PT_LINESTRIP_ADJ:
TRACE("linestrip_adj");
break;
case WINED3D_PT_TRIANGLELIST_ADJ:
TRACE("trianglelist_adj");
break;
case WINED3D_PT_TRIANGLESTRIP_ADJ:
TRACE("trianglestrip_adj");
break;
default:
TRACE("<unrecognized_primitive_type %#x>", primitive_type);
break;
}
}
static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
{ {
struct wined3d_shader_version shader_version; struct wined3d_shader_version shader_version;
...@@ -1322,6 +1366,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe ...@@ -1322,6 +1366,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
TRACE(" "); TRACE(" ");
shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version); shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
} }
else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
{
TRACE("%s ", shader_opcode_names[ins.handler_idx]);
shader_dump_primitive_type(ins.declaration.primitive_type);
}
else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT) else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
{ {
TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count); TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
......
...@@ -28,6 +28,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); ...@@ -28,6 +28,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
#define WINED3D_SM4_OPCODE_MASK 0xff #define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_MODIFIER (1 << 31) #define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
...@@ -98,6 +101,7 @@ enum wined3d_sm4_opcode ...@@ -98,6 +101,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_USHR = 0x55, WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56, WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57, WINED3D_SM4_OP_XOR = 0x57,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
}; };
...@@ -112,6 +116,15 @@ enum wined3d_sm4_register_type ...@@ -112,6 +116,15 @@ enum wined3d_sm4_register_type
WINED3D_SM4_RT_NULL = 0xd, WINED3D_SM4_RT_NULL = 0xd,
}; };
enum wined3d_sm4_input_primitive_type
{
WINED3D_SM4_INPUT_PT_POINT = 0x1,
WINED3D_SM4_INPUT_PT_LINE = 0x2,
WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
};
enum wined3d_sm4_immconst_type enum wined3d_sm4_immconst_type
{ {
WINED3D_SM4_IMMCONST_SCALAR = 0x1, WINED3D_SM4_IMMCONST_SCALAR = 0x1,
...@@ -200,6 +213,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = ...@@ -200,6 +213,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"}, {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"}, {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"}, {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
}; };
...@@ -221,6 +235,18 @@ static const enum wined3d_shader_register_type register_type_table[] = ...@@ -221,6 +235,18 @@ static const enum wined3d_shader_register_type register_type_table[] =
/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL, /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
}; };
static const enum wined3d_primitive_type input_primitive_type_table[] =
{
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
/* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
/* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* UNKNOWN */ WINED3D_PT_UNDEFINED,
/* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
/* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
};
static const struct sysval_map sysval_map[] = static const struct sysval_map sysval_map[] =
{ {
{WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0}, {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
...@@ -536,7 +562,22 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi ...@@ -536,7 +562,22 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
FIXME("Skipping modifier 0x%08x.\n", modifier); FIXME("Skipping modifier 0x%08x.\n", modifier);
} }
if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT) if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
{
enum wined3d_sm4_input_primitive_type primitive_type;
primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
{
FIXME("Unhandled input primitive type %#x.\n", primitive_type);
ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
}
else
{
ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
}
}
else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
{ {
ins->declaration.count = *p++; ins->declaration.count = *p++;
} }
......
...@@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER ...@@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_CRS, WINED3DSIH_CRS,
WINED3DSIH_CUT, WINED3DSIH_CUT,
WINED3DSIH_DCL, WINED3DSIH_DCL,
WINED3DSIH_DCL_INPUT_PRIMITIVE,
WINED3DSIH_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT,
WINED3DSIH_DEF, WINED3DSIH_DEF,
WINED3DSIH_DEFB, WINED3DSIH_DEFB,
...@@ -667,6 +668,7 @@ struct wined3d_shader_instruction ...@@ -667,6 +668,7 @@ struct wined3d_shader_instruction
union union
{ {
struct wined3d_shader_semantic semantic; struct wined3d_shader_semantic semantic;
enum wined3d_primitive_type primitive_type;
UINT count; UINT count;
} declaration; } declaration;
}; };
......
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