wined3d: Discard depth stencils on unload.
Doing so is equivalent of setting WINED3D_LOCATION_DISCARDED when
creating new depth stencil surfaces. It will only happen on the implicit
depth stencil.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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