Commit 38c213ec authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Ignore clears when the framebuffer setup is broken.

parent 2d441f52
......@@ -4780,11 +4780,24 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD rect
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
iface, rect_count, rects, flags, color, depth, stencil);
if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL) && !device->depth_stencil)
if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
{
WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
/* TODO: What about depth stencil buffers without stencil bits? */
return WINED3DERR_INVALIDCALL;
IWineD3DSurfaceImpl *ds = device->depth_stencil;
if (!ds)
{
WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
/* TODO: What about depth stencil buffers without stencil bits? */
return WINED3DERR_INVALIDCALL;
}
else if (flags & WINED3DCLEAR_TARGET)
{
if(ds->resource.width < device->render_targets[0]->resource.width ||
ds->resource.height < device->render_targets[0]->resource.height)
{
WARN("Silently ignoring depth and target clear with mismatching sizes\n");
return WINED3D_OK;
}
}
}
device_get_draw_rect(device, &draw_rect);
......
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