Commit 43155227 authored by Andrew Talbot's avatar Andrew Talbot Committed by Alexandre Julliard

d3d9: Void functions should not return a value.

parent fb367f81
...@@ -147,7 +147,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterTyp ...@@ -147,7 +147,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterTyp
static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) { static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This); TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture); IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
} }
const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl = const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
......
...@@ -107,7 +107,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 ...@@ -107,7 +107,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
} }
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) { static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
...@@ -150,7 +150,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp ...@@ -150,7 +150,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) { static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture); IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
} }
/* IDirect3DCubeTexture9 Interface follow: */ /* IDirect3DCubeTexture9 Interface follow: */
......
...@@ -163,7 +163,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC ...@@ -163,7 +163,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
} }
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) { static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
...@@ -256,7 +256,7 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UI ...@@ -256,7 +256,7 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp); IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
} }
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
...@@ -264,7 +264,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UI ...@@ -264,7 +264,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp); IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
} }
......
...@@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 ...@@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9
static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) { static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer); IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
} }
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) { static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
......
...@@ -106,7 +106,7 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) ...@@ -106,7 +106,7 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface)
static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) { static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DTexture_PreLoad(This->wineD3DTexture); IWineD3DTexture_PreLoad(This->wineD3DTexture);
} }
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) { static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
...@@ -149,7 +149,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP ...@@ -149,7 +149,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP
static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) { static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture); IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
} }
/* IDirect3DTexture9 Interface follow: */ /* IDirect3DTexture9 Interface follow: */
......
...@@ -105,7 +105,7 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT ...@@ -105,7 +105,7 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT
static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
} }
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
...@@ -148,7 +148,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT ...@@ -148,7 +148,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT
static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
} }
/* IDirect3DVolumeTexture9 Interface follow: */ /* IDirect3DVolumeTexture9 Interface follow: */
......
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