Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
54d3bb28
Commit
54d3bb28
authored
Nov 19, 2007
by
David Adam
Committed by
Alexandre Julliard
Nov 20, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dx8: Implement D3DXPlaneFromPoints.
parent
3d308661
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
31 additions
and
2 deletions
+31
-2
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+14
-0
math.c
dlls/d3dx8/tests/math.c
+15
-1
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
54d3bb28
...
...
@@ -64,7 +64,7 @@
@ stdcall D3DXPlaneNormalize(ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
@ st
ub D3DXPlaneFromPoints
@ st
dcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
@ stub D3DXPlaneTransform
@ stub D3DXColorAdjustSaturation
@ stub D3DXColorAdjustContrast
...
...
dlls/d3dx8/math.c
View file @
54d3bb28
...
...
@@ -491,6 +491,20 @@ D3DXPLANE* WINAPI D3DXPlaneFromPointNormal(D3DXPLANE *pout, CONST D3DXVECTOR3 *p
return
pout
;
}
D3DXPLANE
*
WINAPI
D3DXPlaneFromPoints
(
D3DXPLANE
*
pout
,
CONST
D3DXVECTOR3
*
pv1
,
CONST
D3DXVECTOR3
*
pv2
,
CONST
D3DXVECTOR3
*
pv3
)
{
D3DXVECTOR3
edge1
,
edge2
,
normal
,
Nnormal
;
edge1
.
x
=
0
.
0
f
;
edge1
.
y
=
0
.
0
f
;
edge1
.
z
=
0
.
0
f
;
edge2
.
x
=
0
.
0
f
;
edge2
.
y
=
0
.
0
f
;
edge2
.
z
=
0
.
0
f
;
D3DXVec3Subtract
(
&
edge1
,
pv2
,
pv1
);
D3DXVec3Subtract
(
&
edge2
,
pv3
,
pv1
);
D3DXVec3Cross
(
&
normal
,
&
edge1
,
&
edge2
);
D3DXVec3Normalize
(
&
Nnormal
,
&
normal
);
D3DXPlaneFromPointNormal
(
pout
,
pv1
,
&
Nnormal
);
return
pout
;
}
D3DXVECTOR3
*
WINAPI
D3DXPlaneIntersectLine
(
D3DXVECTOR3
*
pout
,
CONST
D3DXPLANE
*
pp
,
CONST
D3DXVECTOR3
*
pv1
,
CONST
D3DXVECTOR3
*
pv2
)
{
D3DXVECTOR3
direction
,
normal
;
...
...
dlls/d3dx8/tests/math.c
View file @
54d3bb28
...
...
@@ -437,12 +437,13 @@ static void D3DXMatrixTest(void)
static
void
D3DXPlaneTest
(
void
)
{
D3DXPLANE
expectedplane
,
gotplane
,
nulplane
,
plane
;
D3DXVECTOR3
expectedvec
,
gotvec
,
vec1
,
vec2
;
D3DXVECTOR3
expectedvec
,
gotvec
,
vec1
,
vec2
,
vec3
;
LPD3DXVECTOR3
funcpointer
;
D3DXVECTOR4
vec
;
FLOAT
expected
,
got
;
plane
.
a
=
-
3
.
0
f
;
plane
.
b
=
-
1
.
0
f
;
plane
.
c
=
4
.
0
f
;
plane
.
d
=
7
.
0
f
;
vec
.
x
=
2
.
0
f
;
vec
.
y
=
5
.
0
f
;
vec
.
z
=
-
6
.
0
f
;
vec
.
w
=
11
.
0
f
;
/*_______________D3DXPlaneDot________________*/
...
...
@@ -485,6 +486,19 @@ static void D3DXPlaneTest(void)
D3DXPlaneFromPointNormal
(
&
gotplane
,
&
vec1
,
&
vec2
);
expect_plane
(
expectedplane
,
gotplane
);
/*_______________D3DXPlaneFromPoints_______*/
vec1
.
x
=
1
.
0
f
;
vec1
.
y
=
2
.
0
f
;
vec1
.
z
=
3
.
0
f
;
vec2
.
x
=
1
.
0
f
;
vec2
.
y
=
-
6
.
0
f
;
vec2
.
z
=
-
5
.
0
f
;
vec3
.
x
=
83
.
0
f
;
vec3
.
y
=
74
.
0
f
;
vec3
.
z
=
65
.
0
f
;
expectedplane
.
a
=
0
.
085914
f
;
expectedplane
.
b
=
-
0
.
704492
f
;
expectedplane
.
c
=
0
.
704492
f
;
expectedplane
.
d
=
-
0
.
790406
f
;
D3DXPlaneFromPoints
(
&
gotplane
,
&
vec1
,
&
vec2
,
&
vec3
);
expect_plane
(
expectedplane
,
gotplane
);
/* Test if 2 vectors are parallels */
vec3
.
x
=
1
.
0
f
;
vec3
.
y
=
1
.
0
f
;
vec3
.
z
=
2
.
0
f
;
expectedplane
.
a
=
0
.
0
f
;
expectedplane
.
b
=
0
.
0
f
;
expectedplane
.
c
=
0
.
0
f
;
expectedplane
.
d
=
0
.
0
f
;
D3DXPlaneFromPoints
(
&
gotplane
,
&
vec1
,
&
vec2
,
&
vec3
);
expect_plane
(
expectedplane
,
gotplane
);
/*_______________D3DXPlaneIntersectLine___________*/
vec1
.
x
=
9
.
0
f
;
vec1
.
y
=
6
.
0
f
;
vec1
.
z
=
3
.
0
f
;
vec2
.
x
=
2
.
0
f
;
vec2
.
y
=
5
.
0
f
;
vec2
.
z
=
8
.
0
f
;
...
...
include/d3dx8math.h
View file @
54d3bb28
...
...
@@ -294,6 +294,7 @@ D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLO
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
);
D3DXPLANE
*
WINAPI
D3DXPlaneFromPointNormal
(
D3DXPLANE
*
pout
,
CONST
D3DXVECTOR3
*
pvpoint
,
CONST
D3DXVECTOR3
*
pvnormal
);
D3DXPLANE
*
WINAPI
D3DXPlaneFromPoints
(
D3DXPLANE
*
pout
,
CONST
D3DXVECTOR3
*
pv1
,
CONST
D3DXVECTOR3
*
pv2
,
CONST
D3DXVECTOR3
*
pv3
);
D3DXVECTOR3
*
WINAPI
D3DXPlaneIntersectLine
(
D3DXVECTOR3
*
pout
,
CONST
D3DXPLANE
*
pp
,
CONST
D3DXVECTOR3
*
pv1
,
CONST
D3DXVECTOR3
*
pv2
);
D3DXPLANE
*
WINAPI
D3DXPlaneNormalize
(
D3DXPLANE
*
pout
,
CONST
D3DXPLANE
*
pp
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment