Commit 62877d4d authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

uianimation: Enable compilation with long types.

parent ca4cc572
EXTRADEFS = -DWINE_NO_LONG_TYPES
MODULE = uianimation.dll MODULE = uianimation.dll
IMPORTS = uuid IMPORTS = uuid
......
...@@ -139,7 +139,7 @@ static ULONG WINAPI animation_storyboard_AddRef( IUIAnimationStoryboard *iface ) ...@@ -139,7 +139,7 @@ static ULONG WINAPI animation_storyboard_AddRef( IUIAnimationStoryboard *iface )
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
ULONG ref = InterlockedIncrement( &This->ref ); ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
return ref; return ref;
} }
...@@ -148,7 +148,7 @@ static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface ...@@ -148,7 +148,7 @@ static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface ); struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
if (!ref) if (!ref)
heap_free( This ); heap_free( This );
...@@ -359,7 +359,7 @@ static ULONG WINAPI animation_var_AddRef( IUIAnimationVariable *iface ) ...@@ -359,7 +359,7 @@ static ULONG WINAPI animation_var_AddRef( IUIAnimationVariable *iface )
struct animation_var *This = impl_from_IUIAnimationVariable( iface ); struct animation_var *This = impl_from_IUIAnimationVariable( iface );
ULONG ref = InterlockedIncrement( &This->ref ); ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
return ref; return ref;
} }
...@@ -368,7 +368,7 @@ static ULONG WINAPI animation_var_Release( IUIAnimationVariable *iface ) ...@@ -368,7 +368,7 @@ static ULONG WINAPI animation_var_Release( IUIAnimationVariable *iface )
struct animation_var *This = impl_from_IUIAnimationVariable( iface ); struct animation_var *This = impl_from_IUIAnimationVariable( iface );
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
if (!ref) if (!ref)
heap_free( This ); heap_free( This );
...@@ -548,7 +548,7 @@ static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface ) ...@@ -548,7 +548,7 @@ static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
struct manager *This = impl_from_IUIAnimationManager( iface ); struct manager *This = impl_from_IUIAnimationManager( iface );
ULONG ref = InterlockedIncrement( &This->ref ); ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
return ref; return ref;
} }
...@@ -557,7 +557,7 @@ static ULONG WINAPI manager_Release( IUIAnimationManager *iface ) ...@@ -557,7 +557,7 @@ static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
struct manager *This = impl_from_IUIAnimationManager( iface ); struct manager *This = impl_from_IUIAnimationManager( iface );
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
if (!ref) if (!ref)
{ {
...@@ -781,7 +781,7 @@ static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface ) ...@@ -781,7 +781,7 @@ static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
struct timer *This = impl_from_IUIAnimationTimer( iface ); struct timer *This = impl_from_IUIAnimationTimer( iface );
ULONG ref = InterlockedIncrement( &This->ref ); ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
return ref; return ref;
} }
...@@ -790,7 +790,7 @@ static ULONG WINAPI timer_Release( IUIAnimationTimer *iface ) ...@@ -790,7 +790,7 @@ static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
struct timer *This = impl_from_IUIAnimationTimer( iface ); struct timer *This = impl_from_IUIAnimationTimer( iface );
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
if (!ref) if (!ref)
heap_free( This ); heap_free( This );
...@@ -918,7 +918,7 @@ static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface ) ...@@ -918,7 +918,7 @@ static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface )
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface ); struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
ULONG ref = InterlockedIncrement( &This->ref ); ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
return ref; return ref;
} }
...@@ -927,7 +927,7 @@ static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface ) ...@@ -927,7 +927,7 @@ static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface ); struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
if (!ref) if (!ref)
heap_free( This ); heap_free( This );
...@@ -1005,7 +1005,7 @@ static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface ) ...@@ -1005,7 +1005,7 @@ static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface )
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface ); struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
ULONG ref = InterlockedIncrement( &This->ref ); ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
return ref; return ref;
} }
...@@ -1014,7 +1014,7 @@ static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface ) ...@@ -1014,7 +1014,7 @@ static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface ); struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref ); TRACE( "(%p) ref = %lu\n", This, ref );
if (!ref) if (!ref)
heap_free( This ); heap_free( This );
......
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