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wine
wine-cw
Commits
6f8be72b
Commit
6f8be72b
authored
Jul 10, 2023
by
Alistair Leslie-Hughes
Committed by
Alexandre Julliard
Jul 11, 2023
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Plain Diff
d3d8: Remove DECLSPEC_HIDDEN usage.
parent
178507f2
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1 changed file
with
33 additions
and
33 deletions
+33
-33
d3d8_private.h
dlls/d3d8/d3d8_private.h
+33
-33
No files found.
dlls/d3d8/d3d8_private.h
View file @
6f8be72b
...
...
@@ -49,10 +49,10 @@
/* CreateVertexShader can return > 0xFFFF */
#define VS_HIGHESTFIXEDFXF 0xF0000000
extern
const
struct
wined3d_parent_ops
d3d8_null_wined3d_parent_ops
DECLSPEC_HIDDEN
;
extern
const
struct
wined3d_parent_ops
d3d8_null_wined3d_parent_ops
;
void
d3dcaps_from_wined3dcaps
(
D3DCAPS8
*
caps
,
const
struct
wined3d_caps
*
wined3d_caps
,
unsigned
int
adapter_ordinal
)
DECLSPEC_HIDDEN
;
unsigned
int
adapter_ordinal
);
struct
d3d8
{
...
...
@@ -63,7 +63,7 @@ struct d3d8
unsigned
int
wined3d_output_count
;
};
BOOL
d3d8_init
(
struct
d3d8
*
d3d8
)
DECLSPEC_HIDDEN
;
BOOL
d3d8_init
(
struct
d3d8
*
d3d8
);
/*****************************************************************************
* IDirect3DDevice8 implementation structure
...
...
@@ -142,7 +142,7 @@ struct d3d8_device
};
HRESULT
device_init
(
struct
d3d8_device
*
device
,
struct
d3d8
*
parent
,
struct
wined3d
*
wined3d
,
UINT
adapter
,
D3DDEVTYPE
device_type
,
HWND
focus_window
,
DWORD
flags
,
D3DPRESENT_PARAMETERS
*
parameters
)
DECLSPEC_HIDDEN
;
D3DDEVTYPE
device_type
,
HWND
focus_window
,
DWORD
flags
,
D3DPRESENT_PARAMETERS
*
parameters
);
static
inline
struct
d3d8_device
*
impl_from_IDirect3DDevice8
(
IDirect3DDevice8
*
iface
)
{
...
...
@@ -155,13 +155,13 @@ struct d3d8_resource
struct
wined3d_private_store
private_store
;
};
void
d3d8_resource_cleanup
(
struct
d3d8_resource
*
resource
)
DECLSPEC_HIDDEN
;
HRESULT
d3d8_resource_free_private_data
(
struct
d3d8_resource
*
resource
,
const
GUID
*
guid
)
DECLSPEC_HIDDEN
;
void
d3d8_resource_cleanup
(
struct
d3d8_resource
*
resource
);
HRESULT
d3d8_resource_free_private_data
(
struct
d3d8_resource
*
resource
,
const
GUID
*
guid
);
HRESULT
d3d8_resource_get_private_data
(
struct
d3d8_resource
*
resource
,
const
GUID
*
guid
,
void
*
data
,
DWORD
*
data_size
)
DECLSPEC_HIDDEN
;
void
d3d8_resource_init
(
struct
d3d8_resource
*
resource
)
DECLSPEC_HIDDEN
;
void
*
data
,
DWORD
*
data_size
);
void
d3d8_resource_init
(
struct
d3d8_resource
*
resource
);
HRESULT
d3d8_resource_set_private_data
(
struct
d3d8_resource
*
resource
,
const
GUID
*
guid
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
DECLSPEC_HIDDEN
;
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
);
struct
d3d8_volume
{
...
...
@@ -173,7 +173,7 @@ struct d3d8_volume
};
void
volume_init
(
struct
d3d8_volume
*
volume
,
struct
wined3d_texture
*
wined3d_texture
,
unsigned
int
sub_resource_idx
,
const
struct
wined3d_parent_ops
**
parent_ops
)
DECLSPEC_HIDDEN
;
unsigned
int
sub_resource_idx
,
const
struct
wined3d_parent_ops
**
parent_ops
);
struct
d3d8_swapchain
{
...
...
@@ -186,7 +186,7 @@ struct d3d8_swapchain
};
HRESULT
d3d8_swapchain_create
(
struct
d3d8_device
*
device
,
struct
wined3d_swapchain_desc
*
desc
,
unsigned
int
swap_interval
,
struct
d3d8_swapchain
**
swapchain
)
DECLSPEC_HIDDEN
;
unsigned
int
swap_interval
,
struct
d3d8_swapchain
**
swapchain
);
struct
d3d8_surface
{
...
...
@@ -202,13 +202,13 @@ struct d3d8_surface
struct
wined3d_swapchain
*
swapchain
;
};
struct
wined3d_rendertarget_view
*
d3d8_surface_acquire_rendertarget_view
(
struct
d3d8_surface
*
surface
)
DECLSPEC_HIDDEN
;
struct
wined3d_rendertarget_view
*
d3d8_surface_acquire_rendertarget_view
(
struct
d3d8_surface
*
surface
);
struct
d3d8_surface
*
d3d8_surface_create
(
struct
wined3d_texture
*
wined3d_texture
,
unsigned
int
sub_resource_idx
,
IUnknown
*
container
)
DECLSPEC_HIDDEN
;
struct
d3d8_device
*
d3d8_surface_get_device
(
const
struct
d3d8_surface
*
surface
)
DECLSPEC_HIDDEN
;
unsigned
int
sub_resource_idx
,
IUnknown
*
container
);
struct
d3d8_device
*
d3d8_surface_get_device
(
const
struct
d3d8_surface
*
surface
);
void
d3d8_surface_release_rendertarget_view
(
struct
d3d8_surface
*
surface
,
struct
wined3d_rendertarget_view
*
rtv
)
DECLSPEC_HIDDEN
;
struct
d3d8_surface
*
unsafe_impl_from_IDirect3DSurface8
(
IDirect3DSurface8
*
iface
)
DECLSPEC_HIDDEN
;
struct
wined3d_rendertarget_view
*
rtv
);
struct
d3d8_surface
*
unsafe_impl_from_IDirect3DSurface8
(
IDirect3DSurface8
*
iface
);
struct
d3d8_vertexbuffer
{
...
...
@@ -222,8 +222,8 @@ struct d3d8_vertexbuffer
};
HRESULT
vertexbuffer_init
(
struct
d3d8_vertexbuffer
*
buffer
,
struct
d3d8_device
*
device
,
UINT
size
,
DWORD
usage
,
DWORD
fvf
,
D3DPOOL
pool
)
DECLSPEC_HIDDEN
;
struct
d3d8_vertexbuffer
*
unsafe_impl_from_IDirect3DVertexBuffer8
(
IDirect3DVertexBuffer8
*
iface
)
DECLSPEC_HIDDEN
;
UINT
size
,
DWORD
usage
,
DWORD
fvf
,
D3DPOOL
pool
);
struct
d3d8_vertexbuffer
*
unsafe_impl_from_IDirect3DVertexBuffer8
(
IDirect3DVertexBuffer8
*
iface
);
struct
d3d8_indexbuffer
{
...
...
@@ -238,8 +238,8 @@ struct d3d8_indexbuffer
};
HRESULT
indexbuffer_init
(
struct
d3d8_indexbuffer
*
buffer
,
struct
d3d8_device
*
device
,
UINT
size
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
DECLSPEC_HIDDEN
;
struct
d3d8_indexbuffer
*
unsafe_impl_from_IDirect3DIndexBuffer8
(
IDirect3DIndexBuffer8
*
iface
)
DECLSPEC_HIDDEN
;
UINT
size
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
);
struct
d3d8_indexbuffer
*
unsafe_impl_from_IDirect3DIndexBuffer8
(
IDirect3DIndexBuffer8
*
iface
);
struct
d3d8_texture
{
...
...
@@ -262,7 +262,7 @@ static inline struct wined3d_texture *d3d8_texture_get_draw_texture(struct d3d8_
return
texture
->
draw_texture
?
texture
->
draw_texture
:
texture
->
wined3d_texture
;
}
struct
d3d8_texture
*
unsafe_impl_from_IDirect3DBaseTexture8
(
IDirect3DBaseTexture8
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d8_texture
*
unsafe_impl_from_IDirect3DBaseTexture8
(
IDirect3DBaseTexture8
*
iface
);
struct
d3d8_vertex_declaration
{
...
...
@@ -273,11 +273,11 @@ struct d3d8_vertex_declaration
DWORD
shader_handle
;
};
void
d3d8_vertex_declaration_destroy
(
struct
d3d8_vertex_declaration
*
declaration
)
DECLSPEC_HIDDEN
;
void
d3d8_vertex_declaration_destroy
(
struct
d3d8_vertex_declaration
*
declaration
);
HRESULT
d3d8_vertex_declaration_init
(
struct
d3d8_vertex_declaration
*
declaration
,
struct
d3d8_device
*
device
,
const
DWORD
*
elements
,
DWORD
shader_handle
)
DECLSPEC_HIDDEN
;
struct
d3d8_device
*
device
,
const
DWORD
*
elements
,
DWORD
shader_handle
);
HRESULT
d3d8_vertex_declaration_init_fvf
(
struct
d3d8_vertex_declaration
*
declaration
,
struct
d3d8_device
*
device
,
DWORD
fvf
)
DECLSPEC_HIDDEN
;
struct
d3d8_device
*
device
,
DWORD
fvf
);
struct
d3d8_vertex_shader
{
...
...
@@ -285,9 +285,9 @@ struct d3d8_vertex_shader
struct
wined3d_shader
*
wined3d_shader
;
};
void
d3d8_vertex_shader_destroy
(
struct
d3d8_vertex_shader
*
shader
)
DECLSPEC_HIDDEN
;
void
d3d8_vertex_shader_destroy
(
struct
d3d8_vertex_shader
*
shader
);
HRESULT
d3d8_vertex_shader_init
(
struct
d3d8_vertex_shader
*
shader
,
struct
d3d8_device
*
device
,
const
DWORD
*
declaration
,
const
DWORD
*
byte_code
,
DWORD
shader_handle
,
DWORD
usage
)
DECLSPEC_HIDDEN
;
const
DWORD
*
declaration
,
const
DWORD
*
byte_code
,
DWORD
shader_handle
,
DWORD
usage
);
struct
d3d8_pixel_shader
{
...
...
@@ -295,15 +295,15 @@ struct d3d8_pixel_shader
struct
wined3d_shader
*
wined3d_shader
;
};
void
d3d8_pixel_shader_destroy
(
struct
d3d8_pixel_shader
*
shader
)
DECLSPEC_HIDDEN
;
void
d3d8_pixel_shader_destroy
(
struct
d3d8_pixel_shader
*
shader
);
HRESULT
d3d8_pixel_shader_init
(
struct
d3d8_pixel_shader
*
shader
,
struct
d3d8_device
*
device
,
const
DWORD
*
byte_code
,
DWORD
shader_handle
)
DECLSPEC_HIDDEN
;
const
DWORD
*
byte_code
,
DWORD
shader_handle
);
D3DFORMAT
d3dformat_from_wined3dformat
(
enum
wined3d_format_id
format
)
DECLSPEC_HIDDEN
;
enum
wined3d_format_id
wined3dformat_from_d3dformat
(
D3DFORMAT
format
)
DECLSPEC_HIDDEN
;
unsigned
int
wined3dmapflags_from_d3dmapflags
(
unsigned
int
flags
,
unsigned
int
usage
)
DECLSPEC_HIDDEN
;
void
load_local_constants
(
const
DWORD
*
d3d8_elements
,
struct
wined3d_shader
*
wined3d_vertex_shader
)
DECLSPEC_HIDDEN
;
size_t
parse_token
(
const
DWORD
*
pToken
)
DECLSPEC_HIDDEN
;
D3DFORMAT
d3dformat_from_wined3dformat
(
enum
wined3d_format_id
format
);
enum
wined3d_format_id
wined3dformat_from_d3dformat
(
D3DFORMAT
format
);
unsigned
int
wined3dmapflags_from_d3dmapflags
(
unsigned
int
flags
,
unsigned
int
usage
);
void
load_local_constants
(
const
DWORD
*
d3d8_elements
,
struct
wined3d_shader
*
wined3d_vertex_shader
);
size_t
parse_token
(
const
DWORD
*
pToken
);
static
inline
DWORD
d3dusage_from_wined3dusage
(
unsigned
int
wined3d_usage
,
unsigned
int
bind_flags
)
{
...
...
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