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Eric Pouech authored
On top of being closer to native behavior, this helps some games where: - they use dbghelp to gather information of where they generate exceptions, - they generate exception in the game play, - and refresh their list of loaded modules in dbghelp. This can generate some delays (~2ms per module), which affects game play (freeze, slugginess...). Credit to Paul Gofman for triaging this. Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
7b0d9744
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documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
nls | ||
po | ||
programs | ||
server | ||
tools | ||
.editorconfig | ||
.gitlab-ci.yml | ||
.mailmap | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
MAINTAINERS | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |