Commit 941aeade authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Use a less offensive handle table implementation for matrices.

parent 0cb4de45
......@@ -326,7 +326,6 @@ typedef enum
{
DDrawHandle_Unknown = 0,
DDrawHandle_Texture = 1,
DDrawHandle_Matrix = 3,
DDrawHandle_StateBlock = 4
} DDrawHandleTypes;
......@@ -342,6 +341,7 @@ enum ddraw_handle_type
{
DDRAW_HANDLE_FREE,
DDRAW_HANDLE_MATERIAL,
DDRAW_HANDLE_MATRIX,
};
struct ddraw_handle_entry
......
......@@ -382,14 +382,6 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
}
break;
case DDrawHandle_Matrix:
{
/* No fixme here because this might happen because of sloppy apps */
WARN("Leftover matrix handle %d, deleting\n", i + 1);
IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
}
break;
case DDrawHandle_StateBlock:
{
/* No fixme here because this might happen because of sloppy apps */
......@@ -423,6 +415,14 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
break;
}
case DDRAW_HANDLE_MATRIX:
{
/* No FIXME here because this might happen because of sloppy applications. */
WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
break;
}
default:
FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
break;
......@@ -1426,6 +1426,8 @@ IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DM
{
IDirect3DDeviceImpl *This = device_from_device1(iface);
D3DMATRIX *Matrix;
DWORD h;
TRACE("(%p)->(%p)\n", This, D3DMatHandle);
if(!D3DMatHandle)
......@@ -1439,16 +1441,18 @@ IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DM
}
EnterCriticalSection(&ddraw_cs);
*D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
if(!(*D3DMatHandle))
h = ddraw_allocate_handle(&This->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to create a matrix handle\n");
ERR("Failed to allocate a matrix handle.\n");
HeapFree(GetProcessHeap(), 0, Matrix);
LeaveCriticalSection(&ddraw_cs);
return DDERR_OUTOFMEMORY;
}
This->Handles[*D3DMatHandle - 1].ptr = Matrix;
This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
*D3DMatHandle = h + 1;
TRACE(" returning matrix handle %d\n", *D3DMatHandle);
LeaveCriticalSection(&ddraw_cs);
......@@ -1479,21 +1483,18 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
D3DMATRIX *D3DMatrix)
{
IDirect3DDeviceImpl *This = device_from_device1(iface);
D3DMATRIX *m;
TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
if( (!D3DMatHandle) || (!D3DMatrix) )
return DDERR_INVALIDPARAMS;
if (!D3DMatrix) return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
if(D3DMatHandle > This->numHandles)
{
ERR("Handle %d out of range\n", D3DMatHandle);
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
WARN("Invalid matrix handle.\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
......@@ -1501,7 +1502,7 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
if (TRACE_ON(d3d7))
dump_D3DMATRIX(D3DMatrix);
*((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
*m = *D3DMatrix;
if(This->world == D3DMatHandle)
{
......@@ -1548,29 +1549,23 @@ IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
D3DMATRIX *D3DMatrix)
{
IDirect3DDeviceImpl *This = device_from_device1(iface);
D3DMATRIX *m;
TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
if(!D3DMatrix)
return DDERR_INVALIDPARAMS;
if(!D3DMatHandle)
return DDERR_INVALIDPARAMS;
if (!D3DMatrix) return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
if(D3DMatHandle > This->numHandles)
{
ERR("Handle %d out of range\n", D3DMatHandle);
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
WARN("Invalid matrix handle.\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
/* The handle is simply a pointer to a D3DMATRIX structure */
*D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
*D3DMatrix = *m;
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
......@@ -1596,30 +1591,24 @@ IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
D3DMATRIXHANDLE D3DMatHandle)
{
IDirect3DDeviceImpl *This = device_from_device1(iface);
TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
D3DMATRIX *m;
if(!D3DMatHandle)
return DDERR_INVALIDPARAMS;
TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
EnterCriticalSection(&ddraw_cs);
if(D3DMatHandle > This->numHandles)
{
ERR("Handle %d out of range\n", D3DMatHandle);
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
m = ddraw_free_handle(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
WARN("Invalid matrix handle.\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
This->Handles[D3DMatHandle - 1].ptr = NULL;
This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
LeaveCriticalSection(&ddraw_cs);
HeapFree(GetProcessHeap(), 0, m);
return D3D_OK;
}
......
......@@ -188,25 +188,24 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
int i;
TRACE("MATRIXMULTIPLY (%d)\n", count);
for (i = 0; i < count; i++) {
LPD3DMATRIXMULTIPLY ci = (LPD3DMATRIXMULTIPLY) instr;
LPD3DMATRIX a, b, c;
if(!ci->hDestMatrix || ci->hDestMatrix > lpDevice->numHandles ||
!ci->hSrcMatrix1 || ci->hSrcMatrix1 > lpDevice->numHandles ||
!ci->hSrcMatrix2 || ci->hSrcMatrix2 > lpDevice->numHandles) {
ERR("Handles out of bounds\n");
} else if (lpDevice->Handles[ci->hDestMatrix - 1].type != DDrawHandle_Matrix ||
lpDevice->Handles[ci->hSrcMatrix1 - 1].type != DDrawHandle_Matrix ||
lpDevice->Handles[ci->hSrcMatrix2 - 1].type != DDrawHandle_Matrix) {
ERR("Handle types invalid\n");
} else {
a = (LPD3DMATRIX) lpDevice->Handles[ci->hDestMatrix - 1].ptr;
b = (LPD3DMATRIX) lpDevice->Handles[ci->hSrcMatrix1 - 1].ptr;
c = (LPD3DMATRIX) lpDevice->Handles[ci->hSrcMatrix2 - 1].ptr;
TRACE(" Dest : %p Src1 : %p Src2 : %p\n",
a, b, c);
multiply_matrix(a,c,b);
for (i = 0; i < count; ++i)
{
D3DMATRIXMULTIPLY *ci = (D3DMATRIXMULTIPLY *)instr;
D3DMATRIX *a, *b, *c;
a = ddraw_get_object(&lpDevice->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
b = ddraw_get_object(&lpDevice->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
c = ddraw_get_object(&lpDevice->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
if (!a || !b || !c)
{
ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
ci->hDestMatrix, a, ci->hSrcMatrix1, b, ci->hSrcMatrix2, c);
}
else
{
TRACE("dst %p, src1 %p, src2 %p.\n", a, b, c);
multiply_matrix(a, c, b);
}
instr += size;
......@@ -217,27 +216,30 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
int i;
TRACE("STATETRANSFORM (%d)\n", count);
for (i = 0; i < count; i++) {
LPD3DSTATE ci = (LPD3DSTATE) instr;
for (i = 0; i < count; ++i)
{
D3DSTATE *ci = (D3DSTATE *)instr;
D3DMATRIX *m;
if(!ci->u2.dwArg[0]) {
ERR("Setting a NULL matrix handle, what should I do?\n");
} else if(ci->u2.dwArg[0] > lpDevice->numHandles) {
ERR("Handle %d is out of bounds\n", ci->u2.dwArg[0]);
} else if(lpDevice->Handles[ci->u2.dwArg[0] - 1].type != DDrawHandle_Matrix) {
ERR("Handle %d is not a matrix handle\n", ci->u2.dwArg[0]);
} else {
if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
m = ddraw_get_object(&lpDevice->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]);
}
else
{
if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
lpDevice->world = ci->u2.dwArg[0];
if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
lpDevice->view = ci->u2.dwArg[0];
if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
lpDevice->proj = ci->u2.dwArg[0];
IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)lpDevice,
ci->u1.dtstTransformStateType, (LPD3DMATRIX)lpDevice->Handles[ci->u2.dwArg[0] - 1].ptr);
ci->u1.dtstTransformStateType, m);
}
instr += size;
}
instr += size;
}
} break;
case D3DOP_STATELIGHT: {
......
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