Commit 9a7fdc2f authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

Remove from docs / config tool useless / obsoleted options.

parent beb4ac8f
...@@ -2699,21 +2699,6 @@ with the <literal>GraphicsDriver</literal> option in the ...@@ -2699,21 +2699,6 @@ with the <literal>GraphicsDriver</literal> option in the
</listitem> </listitem>
</varlistentry> </varlistentry>
<varlistentry> <varlistentry>
<term>UseXShm</term>
<listitem>
<para>
If you don't want DirectX to use DGA, you can at least
use X Shared Memory extensions (XShm). It is much
slower than DGA, since the app doesn't have direct
access to the physical frame buffer, but using shared
memory to draw the frame is at least faster than
sending the data through the standard X11 socket, even
though Wine's XShm support is still known to crash
sometimes.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>DesktopDoubleBuffered</term> <term>DesktopDoubleBuffered</term>
<listitem> <listitem>
<para> <para>
......
...@@ -1033,11 +1033,6 @@ die folgenden Programme und Dateien installiert sein: ...@@ -1033,11 +1033,6 @@ die folgenden Programme und Dateien installiert sein:
unterstützt, ist es oft erforderlich, den X-Server in der unterstützt, ist es oft erforderlich, den X-Server in der
benötigten Farbtiefe zu starten, bevor WINE gestartet wird. benötigten Farbtiefe zu starten, bevor WINE gestartet wird.
UseXShm
Hierbei handelt es sich um eine andere Erweiterung des X
Window Systems, die schnellere Graphikoperationen
ermöglicht. Beispiel: "UseXShm" = "true".
DXGrab DXGrab
Diese Option bewirkt, dass der Mauszeiger - bei der Diese Option bewirkt, dass der Mauszeiger - bei der
Verwendung von DirectDraw (DirectX) - das von DirectDraw Verwendung von DirectDraw (DirectX) - das von DirectDraw
......
...@@ -124,8 +124,6 @@ WINE REGISTRY Version 2 ...@@ -124,8 +124,6 @@ WINE REGISTRY Version 2
; Use XFree86 DGA extension if present ; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !) ; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y" "UseDGA" = "Y"
; Use XShm extension if present
"UseXShm" = "Y"
; Use XVidMode extension if present ; Use XVidMode extension if present
"UseXVidMode" = "Y" "UseXVidMode" = "Y"
; Use the take focus protocol ; Use the take focus protocol
...@@ -135,9 +133,6 @@ WINE REGISTRY Version 2 ...@@ -135,9 +133,6 @@ WINE REGISTRY Version 2
; Create the desktop window with a double-buffered visual ; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games) ; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "N" "DesktopDoubleBuffered" = "N"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Run in synchronous mode (useful for debugging X11 problems) ; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y" ;;"Synchronous" = "Y"
; ;
......
...@@ -63,12 +63,10 @@ typedef struct ...@@ -63,12 +63,10 @@ typedef struct
int nDesktopSizeX; int nDesktopSizeX;
int nDesktopSizeY; int nDesktopSizeY;
int nDGA; int nDGA;
int nXShm;
int nXVidMode; int nXVidMode;
int nTakeFocus; int nTakeFocus;
int nDXGrab; int nDXGrab;
int nDoubleBuffered; int nDoubleBuffered;
int nXVideoPort;
int nSynchronous; int nSynchronous;
} X11DRV_DESC; } X11DRV_DESC;
......
...@@ -209,12 +209,10 @@ int loadConfig (WINECFG_DESC* pCfg) ...@@ -209,12 +209,10 @@ int loadConfig (WINECFG_DESC* pCfg)
pCfg->sX11Drv.nDesktopSizeX = 640; pCfg->sX11Drv.nDesktopSizeX = 640;
pCfg->sX11Drv.nDesktopSizeY = 480; pCfg->sX11Drv.nDesktopSizeY = 480;
pCfg->sX11Drv.nDGA = 1; pCfg->sX11Drv.nDGA = 1;
pCfg->sX11Drv.nXShm = 1;
pCfg->sX11Drv.nXVidMode = 1; pCfg->sX11Drv.nXVidMode = 1;
pCfg->sX11Drv.nTakeFocus = 1; pCfg->sX11Drv.nTakeFocus = 1;
pCfg->sX11Drv.nDXGrab = 0; pCfg->sX11Drv.nDXGrab = 0;
pCfg->sX11Drv.nDoubleBuffered = 0; pCfg->sX11Drv.nDoubleBuffered = 0;
pCfg->sX11Drv.nXVideoPort = 43;
pCfg->sX11Drv.nSynchronous = 1; pCfg->sX11Drv.nSynchronous = 1;
RegCloseKey( hSession ); RegCloseKey( hSession );
......
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