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wine
wine-cw
Commits
e79d89ff
Commit
e79d89ff
authored
Oct 20, 2008
by
Tobias Jakobi
Committed by
Alexandre Julliard
Oct 21, 2008
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Plain Diff
wined3d: Fix some typos.
parent
176e4ba4
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2 changed files
with
4 additions
and
4 deletions
+4
-4
glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-2
state.c
dlls/wined3d/state.c
+2
-2
No files found.
dlls/wined3d/glsl_shader.c
View file @
e79d89ff
...
...
@@ -2564,7 +2564,7 @@ static void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) {
}
/** Process the WINED3DSIO_TEXM3X3SPEC instruction in GLSL
* Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */
* Pe
r
form the final texture lookup based on the previous 2 3x3 matrix multiplies */
static
void
pshader_glsl_texm3x3spec
(
SHADER_OPCODE_ARG
*
arg
)
{
IWineD3DPixelShaderImpl
*
shader
=
(
IWineD3DPixelShaderImpl
*
)
arg
->
shader
;
...
...
@@ -2598,7 +2598,7 @@ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
}
/** Process the WINED3DSIO_TEXM3X3VSPEC instruction in GLSL
* Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */
* Pe
r
form the final texture lookup based on the previous 2 3x3 matrix multiplies */
static
void
pshader_glsl_texm3x3vspec
(
SHADER_OPCODE_ARG
*
arg
)
{
IWineD3DPixelShaderImpl
*
shader
=
(
IWineD3DPixelShaderImpl
*
)
arg
->
shader
;
...
...
dlls/wined3d/state.c
View file @
e79d89ff
...
...
@@ -3434,7 +3434,7 @@ static void sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, W
* IWineD3DBaseTexture::ApplyStateChanges multiplies the set matrix with a fixup matrix. Before the
* scaling is reapplied or removed, the texture matrix has to be reapplied
*
* The mapped stage is alrady active because the sampler() function below, which is part of the
* The mapped stage is alr
e
ady active because the sampler() function below, which is part of the
* misc pipeline
*/
if
(
sampler
<
MAX_TEXTURES
)
{
...
...
@@ -3681,7 +3681,7 @@ static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, W
}
/* GL_MODELVIEW0_ARB: 0x1700
* GL_MODELVIEW1_ARB: 0x
0x
850a
* GL_MODELVIEW1_ARB: 0x850a
* GL_MODELVIEW2_ARB: 0x8722
* GL_MODELVIEW3_ARB: 0x8723
* etc
...
...
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