Commit e79d89ff authored by Tobias Jakobi's avatar Tobias Jakobi Committed by Alexandre Julliard

wined3d: Fix some typos.

parent 176e4ba4
...@@ -2564,7 +2564,7 @@ static void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) { ...@@ -2564,7 +2564,7 @@ static void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) {
} }
/** Process the WINED3DSIO_TEXM3X3SPEC instruction in GLSL /** Process the WINED3DSIO_TEXM3X3SPEC instruction in GLSL
* Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */ * Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */
static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) { static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader; IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader;
...@@ -2598,7 +2598,7 @@ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) { ...@@ -2598,7 +2598,7 @@ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
} }
/** Process the WINED3DSIO_TEXM3X3VSPEC instruction in GLSL /** Process the WINED3DSIO_TEXM3X3VSPEC instruction in GLSL
* Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */ * Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */
static void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg) { static void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader; IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader;
......
...@@ -3434,7 +3434,7 @@ static void sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, W ...@@ -3434,7 +3434,7 @@ static void sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, W
* IWineD3DBaseTexture::ApplyStateChanges multiplies the set matrix with a fixup matrix. Before the * IWineD3DBaseTexture::ApplyStateChanges multiplies the set matrix with a fixup matrix. Before the
* scaling is reapplied or removed, the texture matrix has to be reapplied * scaling is reapplied or removed, the texture matrix has to be reapplied
* *
* The mapped stage is alrady active because the sampler() function below, which is part of the * The mapped stage is already active because the sampler() function below, which is part of the
* misc pipeline * misc pipeline
*/ */
if(sampler < MAX_TEXTURES) { if(sampler < MAX_TEXTURES) {
...@@ -3681,7 +3681,7 @@ static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, W ...@@ -3681,7 +3681,7 @@ static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, W
} }
/* GL_MODELVIEW0_ARB: 0x1700 /* GL_MODELVIEW0_ARB: 0x1700
* GL_MODELVIEW1_ARB: 0x0x850a * GL_MODELVIEW1_ARB: 0x850a
* GL_MODELVIEW2_ARB: 0x8722 * GL_MODELVIEW2_ARB: 0x8722
* GL_MODELVIEW3_ARB: 0x8723 * GL_MODELVIEW3_ARB: 0x8723
* etc * etc
......
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