Commit f7eb64ce authored by Oliver Stieber's avatar Oliver Stieber Committed by Alexandre Julliard

Correct the number of parameters (and partly their names) for the

undocumented functions ValidatePixelShader and ValidateVertexShader.
parent a18b7baa
@ stdcall D3D8GetSWInfo() @ stdcall D3D8GetSWInfo()
@ stdcall DebugSetMute() @ stdcall DebugSetMute()
@ stdcall Direct3DCreate8(long) @ stdcall Direct3DCreate8(long)
@ stdcall ValidatePixelShader(ptr ptr) @ stdcall ValidatePixelShader(ptr long long ptr)
@ stdcall ValidateVertexShader(ptr) @ stdcall ValidateVertexShader(ptr long long ptr)
...@@ -2365,15 +2365,17 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T ...@@ -2365,15 +2365,17 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T
/*********************************************************************** /***********************************************************************
* ValidateVertexShader (D3D8.@) * ValidateVertexShader (D3D8.@)
*/ */
BOOL WINAPI ValidateVertexShader(LPVOID what) { BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
FIXME("(void): stub: %p\n", what);
return 0; FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
return 0;
} }
/*********************************************************************** /***********************************************************************
* ValidatePixelShader (D3D8.@) * * ValidatePixelShader (D3D8.@)
*/ * */
BOOL WINAPI ValidatePixelShader(LPVOID what, LPVOID toto) { BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
FIXME("(void): stub: %p %p\n", what, toto);
return TRUE; FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
return TRUE;
} }
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