Commit fc50e2b7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().

parent a6289a21
...@@ -1314,7 +1314,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device ...@@ -1314,7 +1314,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
struct d3d10_geometry_shader *object; struct d3d10_geometry_shader *object;
HRESULT hr; HRESULT hr;
FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n", TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
iface, byte_code, byte_code_length, shader); iface, byte_code, byte_code_length, shader);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
......
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