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    • Stefan Dösinger's avatar
      wined3d: Rework surface dirtification. · c54a0fc2
      Stefan Dösinger authored
      Previously the surfaces stored a flag if the system memory copy was
      ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
      ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
      SFLAG_INPBUFFER and SFLAG_INTEXTURE.
      
      This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
      INTEXTURE which specify which copy contains the most up to date
      copy. It is perfectly valid to have more than one of those flags
      set. One must be set at least (except at init, when no content is in
      the surface yet). When one copy is modified, the flags for the others
      are removed.
      c54a0fc2
  32. 21 Feb, 2007 1 commit