- 20 Sep, 2007 1 commit
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Stefan Dösinger authored
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- 31 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 30 Aug, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 28 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 27 Aug, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 23 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 20 Aug, 2007 1 commit
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H. Verbeet authored
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- 13 Aug, 2007 1 commit
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Hernan Rajchert authored
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- 08 Aug, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 07 Aug, 2007 1 commit
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Roderick Colenbrander authored
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- 02 Aug, 2007 1 commit
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H. Verbeet authored
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- 31 Jul, 2007 1 commit
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Francois Gouget authored
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- 25 Jul, 2007 1 commit
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H. Verbeet authored
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- 24 Jul, 2007 1 commit
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H. Verbeet authored
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- 10 Jul, 2007 1 commit
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Stefan Dösinger authored
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- 06 Jul, 2007 1 commit
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Stefan Dösinger authored
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- 26 Jun, 2007 1 commit
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H. Verbeet authored
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- 22 Jun, 2007 1 commit
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H. Verbeet authored
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- 21 Jun, 2007 3 commits
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H. Verbeet authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 11 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 06 Jun, 2007 1 commit
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H. Verbeet authored
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- 03 May, 2007 1 commit
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Stefan Dösinger authored
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- 18 Apr, 2007 1 commit
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Bernd Buschinski authored
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- 10 Apr, 2007 1 commit
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H. Verbeet authored
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- 09 Apr, 2007 2 commits
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H. Verbeet authored
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H. Verbeet authored
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- 07 Apr, 2007 1 commit
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Stefan Dösinger authored
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- 23 Mar, 2007 1 commit
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Fabian Bieler authored
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- 14 Mar, 2007 1 commit
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Francois Gouget authored
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- 13 Mar, 2007 3 commits
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Stefan Huehner authored
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H. Verbeet authored
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H. Verbeet authored
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- 12 Mar, 2007 1 commit
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Stefan Dösinger authored
When using pbuffer or back buffer offscreen rendering the content of the drawable will have been overwritten. Thus the texture has to be written into the drawable. An exception is the (pretty common) case that the whole render target is cleared before rendering to it.
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- 07 Mar, 2007 1 commit
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Stefan Dösinger authored
Previously the surfaces stored a flag if the system memory copy was ahead of the gl copy(SFLAG_DIRTY) or the gl copy is ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using SFLAG_INPBUFFER and SFLAG_INTEXTURE. This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and INTEXTURE which specify which copy contains the most up to date copy. It is perfectly valid to have more than one of those flags set. One must be set at least (except at init, when no content is in the surface yet). When one copy is modified, the flags for the others are removed.
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- 21 Feb, 2007 1 commit
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Stefan Dösinger authored
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