- 01 Feb, 2010 40 commits
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Jörg Höhle authored
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Jörg Höhle authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Unfortunately there's no reliable way to generate infinity in GLSL, but a sufficiently large value will probably do. The important part of the patch is that we don't generate NaN, because that will keep propagating through the entire shader.
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Jörg Höhle authored
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Jörg Höhle authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Andrew Nguyen authored
This avoids crashes with the native Outlook extended MAPI provider.
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
This avoids crashes with the native Outlook extended MAPI provider.
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Andrew Nguyen authored
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Alexandre Julliard authored
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