- 15 Mar, 2006 25 commits
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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András Kovács authored
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Stefan Dösinger authored
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Mike McCormack authored
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Robert Reif authored
Print format for failed SetFormat calls.
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James Hawkins authored
unicode counterparts.
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Aric Cyr authored
- Make sure to release the dplayx semaphore in for error cases as well. - Prevent race condition between creation of the semaphore and grabbing of the lock by creating the semaphore in the locked state instead of unlocked.
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Vitaliy Margolen authored
Using alpha bits > 8 makes this function fail, while it should not.
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Rein Klazes authored
buffer in the convert_888_to_0888_* functions.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 14 Mar, 2006 10 commits
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Pierre d'Herbemont authored
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Dmitry Timoshkov authored
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Robert Shearman authored
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Robert Shearman authored
to NULL when net_loc isn't present in the input URL.
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
thread creation function to the NTDLL one.
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Robert Reif authored
Ues pipe sync code from OSS/ALSA rather than windows events.
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Jan Zerebecki authored
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Jan Zerebecki authored
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- 13 Mar, 2006 5 commits
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Alexandre Julliard authored
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Juan Lang authored
- create a base cert context, and make functions unaware whether they're dealing with the base or derived type - simplify stores as a result
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Mike McCormack authored
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Roderick Colenbrander authored
In the old d3d8 code SetVertexShader stored the so called vertex declaration in the stateblock. In case of WineD3D this isn't done which breaks the drawPrimitive code. This patch stores the vertex declaration again in the stateblock which fixes Age Of Mythology.
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Hans Leidekker authored
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